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Character Builds & Optimization
When Everyone is Super: a Miniguide to Classless Damage Boosts by Svenj
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<blockquote data-quote="MwaO" data-source="post: 6749709" data-attributes="member: 12749"><p>[h=2]Cold as Ice: cold optimization[/h]</p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Cold damage is the original go-to choice for classless damage optimization, and it's still a damn good one. Frost Weapon gives everyone low-level access to cold damage, and come paragon you have easy vulnerability, combat advantage and more damage boosters than you can shake a stick at. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Access to Cold Damage</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Heroic</u>:</strong></span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Power of Winter</strong>: any divine class, must worship a deity of the winter domain, DiP. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you hit an enemy with one of four at-will powers (<span style="color: #0000FF"><strong>Bond of Censure</strong></span>, <span style="color: #00CCFF"><strong>Enfeebling Strike</strong></span>, <span style="color: #00CCFF"><strong>Hand of Radiance</strong></span>, <span style="color: #0000FF"><strong>Lance of Faith</strong></span>) the power's damage type changes to cold and it deals an untyped 2/3/4 extra damage. A good damage bonus and accessible early on, but too bad you need to use an at-will power to turn it on. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Frost Weapon</strong></span>: any weapon, level 3+, PHB. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">This weapon turns all damage dealt by it into cold damage as a free action. No catch, no caveat, no restrictions. Whether you're a weapon or implement user, if you're looking to increase your damage output with cold damage, this is your first stop. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Frozen Whetstone</strong>: consumable, level 7/17/27, AV. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">If you use this consumable, one weapon of your choice deals 2 extra cold damage until the end of the encounter. Some builds use this to get around the need for a Frost Weapon or to add an additional keyword to their attacks. Expensive to use repeatedly, and because it's an uncommon item you might have trouble aquiring it on a regular basis. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Paragon</u>:</strong> </span></span></p><p><strong>Ring of the Djinn Slayer</strong> assassin, assassin's shroud or assassin's strike powers(MwaO)</p><p>Requires a very good MC feat if not assassin, but easy typing of damage to include Cold twice a combat if MC'd Assassin.</p><p></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Honorable Blade</strong>: paragon path, dragonborn, any martial class, PHR<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">If your dragon breath deals cold damage, then you can add this damage type to all damage dealt by your melee weapon as well. Notice the wording: this effect also works on attacks that use your melee weapon as an implement. No extra damage, and the rest of the path isn't spectacular unless you've optimized your dragon breath, then it becomes a very good pick. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Malec-Keth Jannisary</strong>: paragon path, swordmage, MotP. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At level 16 you gain the ability to do 1d4 extra cold damage with all your attacks. Will take up your multiclass, the attacks are only any good if you're int-primary and the benefit doesn't kick in until level 16. If these requirements work for you, then this is an okay way to gain some cold damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Soaring blade</strong>: paragon path, monk, trained in acrobatics, PsP. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At level 16 you gain the ability to do extra cold damage equal to your constitution modifier with melee attacks using a heavy blade. Will take up your multiclass, the attacks are only any good if you're dex-primary (so you need both a good con and dex) and the benefit doesn't kick in until level 16. If these requirements work for you, then this is an okay way to gain some cold damage. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Winter Fury</strong>: paragon path, barbarian, PrP. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At level 16 you gain the ability to turn all your untyped damage into cold damage. Will take up your multiclass, the attacks are only any good if you're str-primary, and the benefit doesn't kick in until level 16. If these requirements work for you, then this is an okay way to gain some cold damage. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Spellsoul Blade</strong></span>: heavy or light blade, level 14+, DR414. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">A curious item (but it’s Planescape, so what’d you expect?). Upon gaining this weapon, your DM chooses three damage types from acid, cold, fire, force, lightning, necrotic, radiant and thunder. Then, once per encounter you can choose one of those three, and all untyped damage dealt by weapon attacks using this weapon is of that type until your next rest. The rating of this item varies with your DM, but since it only changes untyped damage from weapon attacks and is one level higher than a Frost Weapon, you can safely skip this for something better.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #800080"><strong>Chill Wind Weapon</strong></span>: heavy blade, level 15+, DR368. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Functions exactly like a Frost Weapon, but is two levels higher. The only reason you could want this is if you desperately need some fire resistance. Otherwise, stick with a Frost Weapon. </span></span></p><p></p><p></p><p></p><p></p><p><strong>Cold Damage Optimization</strong></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Heroic</u>: </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Sarifal Feywarden</strong></span>: theme, any fey race but drow, DR405. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Starting at level 1, you get an aura 2 for two turns that makes everyone in the aura vulnerable 5/10/15 to your cold attacks. The only drawbacks are the racial requirement (which you can get around with the right epic destiny) and the minor action activation cost.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Primordial Adept</strong></span>: theme, HotEC. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At level 10, you get a +2 power bonus to all damage rolls with cold powers, provided you took Solkara's Wave as your level 1 power. A nice damage bonus that's always on, but it doesn't stack with leader bonuses like the Artificer's Magic Weapon and it kicks in a little late. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Silvery Glow: feat, must worship Sehanine, DR386.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">A +2/3/4 feat bonus to damage rolls of your cold and radiant powers if you worship Sehanine. Used to be the premier choice for damage boosting until Icy Heart came along. Now you only take it if you want to optimize cold damage in heroic, or if you also have some radiant powers. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Wintertouched</strong>: feat, PHB. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When attacking a creature that's vulnerable to cold damage with a cold power, you gain combat advantage for the attack. Cold vulnerability is inflicted with the paragon feat Lasting Frost, so you wait until then to pick this up. But first, consider if you actually need it, since combat advantage isn't that hard to get these days (Cunning Stalker comes to mind, and there's always flanking). This is more useful for single-target ranged attackers, who have more trouble getting combat advantage than melee characters. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Siberys Shard of Merciless Cold</strong></span>: dragonshard augment, level 2/12/22, EPG. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Add a +1/3/5 untyped damage bonus to all cold damage rolls using the augmented weapon. You can augment a weapon with a dragonshard to increase its damage. Cheap, slotless and scales well.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #800080"><strong>Icicle Totem</strong></span>: superior implement, totem, PHB3, MME.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">An untyped +2/3/4 bonus to damage rolls with implement cold powers used through this implement. It also comes with an empowered crit feature, but that does not make up for not having an Accurate implement. Taking this also means you won't be using a Frost Weapon and can't augment it with a dragonshard. Not to mention that totems are a rarely-used implement type. Most builds look elsewhere. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Paragon</u>: </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Icy Heart</strong></span>: paragon feat, HotEC. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">A +3/4 feat bonus to all cold damage rolls. An upgraded version of Weapon/Implement Focus, and it comes with a nice bonus should you ever encounter enemies that deal cold damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Lasting Frost</strong></span>: paragon feat, PHB. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">The original damage combo along with Frost Weapon and Wintertouched. Once per turn, the first enemy you hit with a cold power gains vulnerable 5 cold after the attack, which lasts until the end of your next turn. This enables you to deal lots of extra damage by multi-attacking, sets up a damage boost for your next turn, and lets allies who also deal cold damage immediately join in the fun. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Gloves of Ice</strong></span>: hand slot, level 11/21, AV2. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">A +2/+4 untyped bonus to damage with cold attacks, or the option to ignore the first 5/10 points of cold resistance the target has. A good damage boost in an item slot without a lot of competition, and the option of ignoring resistance instead will come in handy at some point.</span></span></p><p></p><p></p><p> </p><p></p><p>[h=2]Blinded by the Light: radiant optimization[/h]</p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Radiant damage optimization exists for one reason: the Morninglord paragon path. This path adds the highest reliable, classless damage vulnerability in the game to any radiant attack. And the best part is: if even one partymember has the paragon path, everyone benefits from it. This is where the term 'radiant maffia' comes from: one Morninglord, some lightsabers, all cheese. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Another big damage boost comes the Gifts of the Queen item set.</span></span></p><p></p><p><strong>Access to Radiant Damage</strong></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Heroic</u>: </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Sunblade</strong></span>: heavy blade, level 4+, AV. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">This weapon turns all damage dealt by it into radiant damage as a free action. Only comes as a heavy blade. If that's not a problem, then weapon and implement users can both access radiant damage with this weapon. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: #0000FF">Sun Disk of Pelor</span></strong>: holy symbol, level 8+, AV. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">This holy symbol turns all damage dealt by it into radiant damage as a free action. Interesting for implement users that don't deal radiant damage and don't want to bother with a lightsaber. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Crusader's Weapon</strong></span>: hammer or mace, level 9+, AV. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Half of the damage dealt by this weapon turns into radiant damage. Very interesting, since this opens the door to multiple types of damage support (lightning and radiant for example). The weapon types are a bit unfortunate since they only come as +2 proficiency weapons, but the weapon makes up for it by also being usable as a holy symbol (which doesn't care about proficiency). </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Paragon</u>:</strong> <span style="color: #800080"><strong>Soulforged</strong></span>: paragon path, must worship Moradin, have the Moradin's Resolve Channel Divinity power, DR386. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At level 11 you can make all your attacks with a weapon deal fire and radiant damage instead of their normal types. Will take up your multiclass, the attacks are only any good if you're wis-primary, and most importantly it competes with Morninglord. But if you already have a Morninglord in the party, then this is an okay way to gain radiant damage. Don't forget it also gives you access to fire optimization.</span></span></p><p></p><p><span style="color: rgb(85, 57, 130)"><span style="font-family: 'Open Sans'"><strong>Astral Ascendant:</strong></span></span><span style="color: #000000"><span style="font-family: 'Open Sans'"> paragon path, must have Vestige Pact</span></span></p><p><span style="font-family: 'Open Sans'"><span style="color: #000000">This is a great way to hand out some Radiant damage across the party because Curse activates every turn. Note the problem there — it requires Curse. I'm hesitant to list this in a classless guide, but it can power an entire party easily to Radiant to use with a Morninglord.</span></span></p><p></p><p><strong>Honorable Blade</strong>: paragon path, dragonborn, any martial class, PHR<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. </p><p>If you're part divine, you can add radiant damage via Radiant Breath…then you can add this damage type to all damage dealt by your melee weapon as well. Notice the wording: this effect also works on attacks that use your melee weapon as an implement. No extra damage, and the rest of the path isn't spectacular unless you've optimized your dragon breath, then it becomes a very good pick.</p><p></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Spellsoul Blade</strong></span>: heavy or light blade, level 14+, DR414. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">A curious item (but it’s Planescape, so what’d you expect?). Upon gaining this weapon, your DM chooses three damage types from acid, cold, fire, force, lightning, necrotic, radiant and thunder. Then, once per encounter you can choose one of those three, and all untyped damage dealt by weapon attacks using this weapon is of that type until your next rest. The rating of this item varies with your DM, but since it only changes untyped damage from weapon attacks and is the same level as a Sunblade, you can skip this.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Radiant Weapon</strong></span>: any weapon, level 15+, AV. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">The original lightsaber. Like the Sunblade, this weapon turns all damage dealt by it into radiant damage as a free action. Unlike the Sunblade, you also get an item bonus to damage equal to your enhancement bonus and it comes as any weapon. It's one level higher which is a little unfortunate, but not so bad that it should turn you away. It also frees up your arms slot for the Bracelet of the Radiant Storm, since you don't need Iron Armbands of Power or something similar for the item bonus anymore. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #800080"><strong>Crown of the Brilliant Sun</strong></span>: head slot, level 14, AV2. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">If you damage an enemy with a lightning power, you can choose to deal radiant damage to it instead. Stormsoul Genasi can use this to turn all their Shocking Flame damage into radiant damage. But since this part of the Gifts for the Queen item set, chances are all radiant users end up wearing this anyway. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><u><strong>Epic</strong></u>: </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Radiant One</strong></span>: epic destiny, DR366. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">From level 21 on, whenever you deal damage to a target that’s granting combat advantage to you, you deal extra fire and radiant damage equal to your int-modifier. Very easy, readily accessible, and very potent if you have a high intelligence. It also lets you tap into fire optimization, which can give you another big damage boost.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: #0000FF">Avangion</span></strong>: epic destiny, any arcane class, DSCS.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">From level 24 on, you can choose to have all your attacks deal radiant damage in addition to any other damage types. Competitive with Radiant One because it also boosts your int, wis and/or cha, and the U26 is pretty crazy if your allies aren't dealing radiant damage. What holds it back is the fact it doesn't deal extra damage and kicks in at level 24.</span></span></p><p></p><p></p><p></p><p></p><p><strong>Radiant Damage Optimization</strong></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Heroic</u>: </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF">Silvery Glow</span>: feat, must worship Sehanine, DR386.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">A +2/3/4 feat bonus to damage rolls of your cold and radiant powers if you worship Sehanine. A nice boost for heroic, but if you're not allowed to worship multiple gods, you have to drop this in paragon if you want to take the Morninglord paragon path. Of course, if another partymember took the path, you can keep on using this. Also nice to have if you sometimes use cold powers. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Solar Enemy</strong></span>: feat, Channel Divinity class feature, must worship a deity of the sun domain, DiP.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">A minor action Channel Divinity power that gives all enemies in a close burst 2 vulnerable 5 radiant, or increases existing vulnerabilities by 5. If you can't wait for level 16 to start with radiant vulnerability, this is a reasonable alternative until then. Requires Channel Divinity though, which is hard to get for classes that don't get it naturally. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Power of the Sun</strong>: any divine class, must worship a deity of the sun domain, DiP. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you hit an enemy with one of four at-will powers (<span style="color: #0000FF"><strong>Lance of Faith</strong></span>, <strong>Radiant Vengeance</strong>, <strong>Sun Strike</strong>, <span style="color: #00CCFF"><strong>Virtuous Strike</strong></span>) it gains vulnerable 3/5/8 radiant until the end of your next turn after the attack resolves. A decent amount and accessible early on, but too bad you need to use an at-will power to turn it on. Even so, this is a good way for leaders in a radiant maffia to paint a target on an enemy's back. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Starfire Womb</strong></span>: feat, cha 13, warlock, DR366. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you deal damage with a radiant or fear power, immediately roll a saving throw against a condition from which you're suffering. Not damage, but indispensible for any radiant user if you can meet the prerequisites. Combos well with Saving Grace and Hero's Poise.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Astral Symbol</strong>: superior implement, holy symbol, PHB3, MME // <strong>Defiant Rod</strong>: superior implement, rod, PHB3, MME.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you use a radiant attack power through these implements, you gain a +2/3/4 untyped bonus to damage rolls. The damage bonus is decent, but it competes unfavorably with an Accurate implement. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">The holy symbol also increases the range of your ranged and area implement attack powers by 2, and the rod gives you a +1 shield bonus to AC and Ref when you hit with it. Extra range rarely makes a difference, and rod users already gain the shield bonus from Rod Expertise, so both properties are pretty useless.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Siberys Shard of Radiance</strong></span>: dragonshard augment, level 2/12/22, EPG. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Add a +1/3/5 untyped damage bonus to all radiant damage rolls using the augmented weapon. You can augment a weapon with a dragonshard to increase its damage. Cheap, slotless and scales well.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Pelor's Sun Blessing</strong></span>: divine boon, level 3+, DMG2.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">If you deal damage to a target that has vulnerability to radiant damage, you deal extra damage equal to your Wisdom or Constitution modifier. Requires some set-up with Morninglord, Solar Enemy or Power of the Sun, but can get out of hand pretty fast with a good Wis or Con and multi-attacks. The biggest strike against this item is the type. Most games don't let the players choose their own divine boons, so the odds of you ever receiving this aren't good. If you do however, love it and never let it go. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Paragon</u>: </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF9900"><strong>Morninglord</strong></span>: paragon path, any divine class, must worship Amaunator, FRPG. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">The core of any radiant build. From level 16 on, whenever you hit with a power that has the radiant keyword, the target gains vulnerability 10 to radiant damage until the end of your next turn. This is an insane amount of vulnerability, easily accessed, and is usable by the entire party. The rest of the path also has nice synergy with the radiant vulnerability. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Gifts for the Queen</strong></span>: item set, level 13+, AV2. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">If you hit with a radiant attack power, you gain an untyped bonus to the damage roll equal to the number of items from this set (minimum 2). There are at least 3 items that everyone can take (Crown of the Brilliant Sun, Spark Slippers and Ring of the Radiant Storm) because they're in the head, feet and ring slot. The other two (Bracelet of the Radiant Storm and Queen's Staff) are in item slots that have some competition (arms slot competes with Iron Armbands or Bracers of Archery, weapon slot competes with a lot). Fortunately, you don't have to attack with the staff to gain the benefit, so you can hold it in your off-hand if you have it free. A Radiant Weapon solves the arms slot problem. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Ring of the Radiant Storm</strong></span>: ring slot item, level 17, AV2. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you hit an enemy with a radiant power and deal damage to it, you can roll the damage twice and use either result. Depending on the amount of dice you roll, this can be quite a damage boost. It's part of the Gifts of the Queen item set, so you'll probably have it anyway.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: #0000FF">Symbol of Divine Light</span></strong>: holy symbol, level 17+, AV2. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">The damage rolls of your radiant powers used through this symbol gain a +5 item bonus against creatures that have radiant vulnerability. Works well with Morninglord, and implement users generally have a harder time getting an item bonus to their attacks. Gives you another option besides a Radiant Weapon or a Staff of Ruin. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><u>Epic</u></strong>: </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: #0000FF">Radiant Advantage</span></strong>: feat, cleric, DiP. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you deal radiant damage to an enemy, that enemy grants combat advantage to you and your allies until the end of your next turn. A nice bonus, which sets up Morninglord abuse even more. </span></span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6749709, member: 12749"] [h=2]Cold as Ice: cold optimization[/h] [COLOR=#000000][FONT=Open Sans]Cold damage is the original go-to choice for classless damage optimization, and it's still a damn good one. Frost Weapon gives everyone low-level access to cold damage, and come paragon you have easy vulnerability, combat advantage and more damage boosters than you can shake a stick at. [B]Access to Cold Damage [U]Heroic[/U]:[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Power of Winter[/B]: any divine class, must worship a deity of the winter domain, DiP. When you hit an enemy with one of four at-will powers ([COLOR=#0000FF][B]Bond of Censure[/B][/COLOR], [COLOR=#00CCFF][B]Enfeebling Strike[/B][/COLOR], [COLOR=#00CCFF][B]Hand of Radiance[/B][/COLOR], [COLOR=#0000FF][B]Lance of Faith[/B][/COLOR]) the power's damage type changes to cold and it deals an untyped 2/3/4 extra damage. A good damage bonus and accessible early on, but too bad you need to use an at-will power to turn it on. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#00CCFF][B]Frost Weapon[/B][/COLOR]: any weapon, level 3+, PHB. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]This weapon turns all damage dealt by it into cold damage as a free action. No catch, no caveat, no restrictions. Whether you're a weapon or implement user, if you're looking to increase your damage output with cold damage, this is your first stop. [B]Frozen Whetstone[/B]: consumable, level 7/17/27, AV. If you use this consumable, one weapon of your choice deals 2 extra cold damage until the end of the encounter. Some builds use this to get around the need for a Frost Weapon or to add an additional keyword to their attacks. Expensive to use repeatedly, and because it's an uncommon item you might have trouble aquiring it on a regular basis. [B][U]Paragon[/U]:[/B] [/FONT][/COLOR] [B]Ring of the Djinn Slayer[/B] assassin, assassin's shroud or assassin's strike powers(MwaO) Requires a very good MC feat if not assassin, but easy typing of damage to include Cold twice a combat if MC'd Assassin. [COLOR=#000000][FONT=Open Sans][B]Honorable Blade[/B]: paragon path, dragonborn, any martial class, PHR:D. If your dragon breath deals cold damage, then you can add this damage type to all damage dealt by your melee weapon as well. Notice the wording: this effect also works on attacks that use your melee weapon as an implement. No extra damage, and the rest of the path isn't spectacular unless you've optimized your dragon breath, then it becomes a very good pick. [B]Malec-Keth Jannisary[/B]: paragon path, swordmage, MotP. At level 16 you gain the ability to do 1d4 extra cold damage with all your attacks. Will take up your multiclass, the attacks are only any good if you're int-primary and the benefit doesn't kick in until level 16. If these requirements work for you, then this is an okay way to gain some cold damage. [B]Soaring blade[/B]: paragon path, monk, trained in acrobatics, PsP. At level 16 you gain the ability to do extra cold damage equal to your constitution modifier with melee attacks using a heavy blade. Will take up your multiclass, the attacks are only any good if you're dex-primary (so you need both a good con and dex) and the benefit doesn't kick in until level 16. If these requirements work for you, then this is an okay way to gain some cold damage. [B]Winter Fury[/B]: paragon path, barbarian, PrP. At level 16 you gain the ability to turn all your untyped damage into cold damage. Will take up your multiclass, the attacks are only any good if you're str-primary, and the benefit doesn't kick in until level 16. If these requirements work for you, then this is an okay way to gain some cold damage. [COLOR=#FF0000][B]Spellsoul Blade[/B][/COLOR]: heavy or light blade, level 14+, DR414. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]A curious item (but it’s Planescape, so what’d you expect?). Upon gaining this weapon, your DM chooses three damage types from acid, cold, fire, force, lightning, necrotic, radiant and thunder. Then, once per encounter you can choose one of those three, and all untyped damage dealt by weapon attacks using this weapon is of that type until your next rest. The rating of this item varies with your DM, but since it only changes untyped damage from weapon attacks and is one level higher than a Frost Weapon, you can safely skip this for something better. [COLOR=#800080][B]Chill Wind Weapon[/B][/COLOR]: heavy blade, level 15+, DR368. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Functions exactly like a Frost Weapon, but is two levels higher. The only reason you could want this is if you desperately need some fire resistance. Otherwise, stick with a Frost Weapon. [/FONT][/COLOR] [B]Cold Damage Optimization[/B] [COLOR=#000000][FONT=Open Sans][B][U]Heroic[/U]: [/B] [COLOR=#0000FF][B]Sarifal Feywarden[/B][/COLOR]: theme, any fey race but drow, DR405. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Starting at level 1, you get an aura 2 for two turns that makes everyone in the aura vulnerable 5/10/15 to your cold attacks. The only drawbacks are the racial requirement (which you can get around with the right epic destiny) and the minor action activation cost. [COLOR=#0000FF][B]Primordial Adept[/B][/COLOR]: theme, HotEC. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]At level 10, you get a +2 power bonus to all damage rolls with cold powers, provided you took Solkara's Wave as your level 1 power. A nice damage bonus that's always on, but it doesn't stack with leader bonuses like the Artificer's Magic Weapon and it kicks in a little late. Silvery Glow: feat, must worship Sehanine, DR386. A +2/3/4 feat bonus to damage rolls of your cold and radiant powers if you worship Sehanine. Used to be the premier choice for damage boosting until Icy Heart came along. Now you only take it if you want to optimize cold damage in heroic, or if you also have some radiant powers. [B]Wintertouched[/B]: feat, PHB. When attacking a creature that's vulnerable to cold damage with a cold power, you gain combat advantage for the attack. Cold vulnerability is inflicted with the paragon feat Lasting Frost, so you wait until then to pick this up. But first, consider if you actually need it, since combat advantage isn't that hard to get these days (Cunning Stalker comes to mind, and there's always flanking). This is more useful for single-target ranged attackers, who have more trouble getting combat advantage than melee characters. [COLOR=#00CCFF][B]Siberys Shard of Merciless Cold[/B][/COLOR]: dragonshard augment, level 2/12/22, EPG. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Add a +1/3/5 untyped damage bonus to all cold damage rolls using the augmented weapon. You can augment a weapon with a dragonshard to increase its damage. Cheap, slotless and scales well. [COLOR=#800080][B]Icicle Totem[/B][/COLOR]: superior implement, totem, PHB3, MME.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]An untyped +2/3/4 bonus to damage rolls with implement cold powers used through this implement. It also comes with an empowered crit feature, but that does not make up for not having an Accurate implement. Taking this also means you won't be using a Frost Weapon and can't augment it with a dragonshard. Not to mention that totems are a rarely-used implement type. Most builds look elsewhere. [B][U]Paragon[/U]: [/B] [COLOR=#00CCFF][B]Icy Heart[/B][/COLOR]: paragon feat, HotEC. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]A +3/4 feat bonus to all cold damage rolls. An upgraded version of Weapon/Implement Focus, and it comes with a nice bonus should you ever encounter enemies that deal cold damage. [COLOR=#00CCFF][B]Lasting Frost[/B][/COLOR]: paragon feat, PHB. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]The original damage combo along with Frost Weapon and Wintertouched. Once per turn, the first enemy you hit with a cold power gains vulnerable 5 cold after the attack, which lasts until the end of your next turn. This enables you to deal lots of extra damage by multi-attacking, sets up a damage boost for your next turn, and lets allies who also deal cold damage immediately join in the fun. [COLOR=#00CCFF][B]Gloves of Ice[/B][/COLOR]: hand slot, level 11/21, AV2. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]A +2/+4 untyped bonus to damage with cold attacks, or the option to ignore the first 5/10 points of cold resistance the target has. A good damage boost in an item slot without a lot of competition, and the option of ignoring resistance instead will come in handy at some point.[/FONT][/COLOR] [h=2]Blinded by the Light: radiant optimization[/h] [COLOR=#000000][FONT=Open Sans]Radiant damage optimization exists for one reason: the Morninglord paragon path. This path adds the highest reliable, classless damage vulnerability in the game to any radiant attack. And the best part is: if even one partymember has the paragon path, everyone benefits from it. This is where the term 'radiant maffia' comes from: one Morninglord, some lightsabers, all cheese. Another big damage boost comes the Gifts of the Queen item set.[/FONT][/COLOR] [B]Access to Radiant Damage[/B] [COLOR=#000000][FONT=Open Sans][B][U]Heroic[/U]: [/B] [COLOR=#0000FF][B]Sunblade[/B][/COLOR]: heavy blade, level 4+, AV. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]This weapon turns all damage dealt by it into radiant damage as a free action. Only comes as a heavy blade. If that's not a problem, then weapon and implement users can both access radiant damage with this weapon. [B][COLOR=#0000FF]Sun Disk of Pelor[/COLOR][/B]: holy symbol, level 8+, AV. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]This holy symbol turns all damage dealt by it into radiant damage as a free action. Interesting for implement users that don't deal radiant damage and don't want to bother with a lightsaber. [COLOR=#0000FF][B]Crusader's Weapon[/B][/COLOR]: hammer or mace, level 9+, AV. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Half of the damage dealt by this weapon turns into radiant damage. Very interesting, since this opens the door to multiple types of damage support (lightning and radiant for example). The weapon types are a bit unfortunate since they only come as +2 proficiency weapons, but the weapon makes up for it by also being usable as a holy symbol (which doesn't care about proficiency). [B][U]Paragon[/U]:[/B] [COLOR=#800080][B]Soulforged[/B][/COLOR]: paragon path, must worship Moradin, have the Moradin's Resolve Channel Divinity power, DR386. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]At level 11 you can make all your attacks with a weapon deal fire and radiant damage instead of their normal types. Will take up your multiclass, the attacks are only any good if you're wis-primary, and most importantly it competes with Morninglord. But if you already have a Morninglord in the party, then this is an okay way to gain radiant damage. Don't forget it also gives you access to fire optimization.[/FONT][/COLOR] [COLOR=rgb(85, 57, 130)][FONT=Open Sans][B]Astral Ascendant:[/B][/FONT][/COLOR][COLOR=#000000][FONT=Open Sans] paragon path, must have Vestige Pact[/FONT][/COLOR] [FONT=Open Sans][COLOR=#000000]This is a great way to hand out some Radiant damage across the party because Curse activates every turn. Note the problem there — it requires Curse. I'm hesitant to list this in a classless guide, but it can power an entire party easily to Radiant to use with a Morninglord.[/COLOR][/FONT] [B]Honorable Blade[/B]: paragon path, dragonborn, any martial class, PHR:D. If you're part divine, you can add radiant damage via Radiant Breath…then you can add this damage type to all damage dealt by your melee weapon as well. Notice the wording: this effect also works on attacks that use your melee weapon as an implement. No extra damage, and the rest of the path isn't spectacular unless you've optimized your dragon breath, then it becomes a very good pick. [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Spellsoul Blade[/B][/COLOR]: heavy or light blade, level 14+, DR414. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]A curious item (but it’s Planescape, so what’d you expect?). Upon gaining this weapon, your DM chooses three damage types from acid, cold, fire, force, lightning, necrotic, radiant and thunder. Then, once per encounter you can choose one of those three, and all untyped damage dealt by weapon attacks using this weapon is of that type until your next rest. The rating of this item varies with your DM, but since it only changes untyped damage from weapon attacks and is the same level as a Sunblade, you can skip this. [COLOR=#00CCFF][B]Radiant Weapon[/B][/COLOR]: any weapon, level 15+, AV. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]The original lightsaber. Like the Sunblade, this weapon turns all damage dealt by it into radiant damage as a free action. Unlike the Sunblade, you also get an item bonus to damage equal to your enhancement bonus and it comes as any weapon. It's one level higher which is a little unfortunate, but not so bad that it should turn you away. It also frees up your arms slot for the Bracelet of the Radiant Storm, since you don't need Iron Armbands of Power or something similar for the item bonus anymore. [COLOR=#800080][B]Crown of the Brilliant Sun[/B][/COLOR]: head slot, level 14, AV2. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]If you damage an enemy with a lightning power, you can choose to deal radiant damage to it instead. Stormsoul Genasi can use this to turn all their Shocking Flame damage into radiant damage. But since this part of the Gifts for the Queen item set, chances are all radiant users end up wearing this anyway. [U][B]Epic[/B][/U]: [COLOR=#00CCFF][B]Radiant One[/B][/COLOR]: epic destiny, DR366. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]From level 21 on, whenever you deal damage to a target that’s granting combat advantage to you, you deal extra fire and radiant damage equal to your int-modifier. Very easy, readily accessible, and very potent if you have a high intelligence. It also lets you tap into fire optimization, which can give you another big damage boost. [B][COLOR=#0000FF]Avangion[/COLOR][/B]: epic destiny, any arcane class, DSCS.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]From level 24 on, you can choose to have all your attacks deal radiant damage in addition to any other damage types. Competitive with Radiant One because it also boosts your int, wis and/or cha, and the U26 is pretty crazy if your allies aren't dealing radiant damage. What holds it back is the fact it doesn't deal extra damage and kicks in at level 24.[/FONT][/COLOR] [B]Radiant Damage Optimization[/B] [COLOR=#000000][FONT=Open Sans][B][U]Heroic[/U]: [/B] [COLOR=#0000FF]Silvery Glow[/COLOR]: feat, must worship Sehanine, DR386.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]A +2/3/4 feat bonus to damage rolls of your cold and radiant powers if you worship Sehanine. A nice boost for heroic, but if you're not allowed to worship multiple gods, you have to drop this in paragon if you want to take the Morninglord paragon path. Of course, if another partymember took the path, you can keep on using this. Also nice to have if you sometimes use cold powers. [COLOR=#0000FF][B]Solar Enemy[/B][/COLOR]: feat, Channel Divinity class feature, must worship a deity of the sun domain, DiP.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]A minor action Channel Divinity power that gives all enemies in a close burst 2 vulnerable 5 radiant, or increases existing vulnerabilities by 5. If you can't wait for level 16 to start with radiant vulnerability, this is a reasonable alternative until then. Requires Channel Divinity though, which is hard to get for classes that don't get it naturally. [B]Power of the Sun[/B]: any divine class, must worship a deity of the sun domain, DiP. When you hit an enemy with one of four at-will powers ([COLOR=#0000FF][B]Lance of Faith[/B][/COLOR], [B]Radiant Vengeance[/B], [B]Sun Strike[/B], [COLOR=#00CCFF][B]Virtuous Strike[/B][/COLOR]) it gains vulnerable 3/5/8 radiant until the end of your next turn after the attack resolves. A decent amount and accessible early on, but too bad you need to use an at-will power to turn it on. Even so, this is a good way for leaders in a radiant maffia to paint a target on an enemy's back. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#00CCFF][B]Starfire Womb[/B][/COLOR]: feat, cha 13, warlock, DR366. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]When you deal damage with a radiant or fear power, immediately roll a saving throw against a condition from which you're suffering. Not damage, but indispensible for any radiant user if you can meet the prerequisites. Combos well with Saving Grace and Hero's Poise. [B]Astral Symbol[/B]: superior implement, holy symbol, PHB3, MME // [B]Defiant Rod[/B]: superior implement, rod, PHB3, MME. When you use a radiant attack power through these implements, you gain a +2/3/4 untyped bonus to damage rolls. The damage bonus is decent, but it competes unfavorably with an Accurate implement. The holy symbol also increases the range of your ranged and area implement attack powers by 2, and the rod gives you a +1 shield bonus to AC and Ref when you hit with it. Extra range rarely makes a difference, and rod users already gain the shield bonus from Rod Expertise, so both properties are pretty useless. [COLOR=#00CCFF][B]Siberys Shard of Radiance[/B][/COLOR]: dragonshard augment, level 2/12/22, EPG. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Add a +1/3/5 untyped damage bonus to all radiant damage rolls using the augmented weapon. You can augment a weapon with a dragonshard to increase its damage. Cheap, slotless and scales well. [COLOR=#0000FF][B]Pelor's Sun Blessing[/B][/COLOR]: divine boon, level 3+, DMG2.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]If you deal damage to a target that has vulnerability to radiant damage, you deal extra damage equal to your Wisdom or Constitution modifier. Requires some set-up with Morninglord, Solar Enemy or Power of the Sun, but can get out of hand pretty fast with a good Wis or Con and multi-attacks. The biggest strike against this item is the type. Most games don't let the players choose their own divine boons, so the odds of you ever receiving this aren't good. If you do however, love it and never let it go. [B][U]Paragon[/U]: [/B] [COLOR=#FF9900][B]Morninglord[/B][/COLOR]: paragon path, any divine class, must worship Amaunator, FRPG. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]The core of any radiant build. From level 16 on, whenever you hit with a power that has the radiant keyword, the target gains vulnerability 10 to radiant damage until the end of your next turn. This is an insane amount of vulnerability, easily accessed, and is usable by the entire party. The rest of the path also has nice synergy with the radiant vulnerability. [COLOR=#00CCFF][B]Gifts for the Queen[/B][/COLOR]: item set, level 13+, AV2. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]If you hit with a radiant attack power, you gain an untyped bonus to the damage roll equal to the number of items from this set (minimum 2). There are at least 3 items that everyone can take (Crown of the Brilliant Sun, Spark Slippers and Ring of the Radiant Storm) because they're in the head, feet and ring slot. The other two (Bracelet of the Radiant Storm and Queen's Staff) are in item slots that have some competition (arms slot competes with Iron Armbands or Bracers of Archery, weapon slot competes with a lot). Fortunately, you don't have to attack with the staff to gain the benefit, so you can hold it in your off-hand if you have it free. A Radiant Weapon solves the arms slot problem. [COLOR=#00CCFF][B]Ring of the Radiant Storm[/B][/COLOR]: ring slot item, level 17, AV2. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]When you hit an enemy with a radiant power and deal damage to it, you can roll the damage twice and use either result. Depending on the amount of dice you roll, this can be quite a damage boost. It's part of the Gifts of the Queen item set, so you'll probably have it anyway. [B][COLOR=#0000FF]Symbol of Divine Light[/COLOR][/B]: holy symbol, level 17+, AV2. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]The damage rolls of your radiant powers used through this symbol gain a +5 item bonus against creatures that have radiant vulnerability. Works well with Morninglord, and implement users generally have a harder time getting an item bonus to their attacks. Gives you another option besides a Radiant Weapon or a Staff of Ruin. [B][U]Epic[/U][/B]: [B][COLOR=#0000FF]Radiant Advantage[/COLOR][/B]: feat, cleric, DiP. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]When you deal radiant damage to an enemy, that enemy grants combat advantage to you and your allies until the end of your next turn. A nice bonus, which sets up Morninglord abuse even more. [/FONT][/COLOR] [/QUOTE]
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When Everyone is Super: a Miniguide to Classless Damage Boosts by Svenj
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