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When Everyone is Super: a Miniguide to Classless Damage Boosts by Svenj
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<blockquote data-quote="MwaO" data-source="post: 6749715" data-attributes="member: 12749"><p>[h=2]<strong>All and nothing: miscellaneous options</strong>[/h]<span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Here are some random things you can use to increase your damage if you meet the prerequisites.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span><strong>Racial Options</strong></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Dwarven Weapon Training</strong></span>: heroic feat, dwarf, PHB. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers. This includes superior weapons like the Gouge, Execution Axe and Mordenkrad. Doesn't scale with tier unfortunately. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Githzerai Blade Master</strong></span>: heroic feat, githzerai, DR378. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency with all military heavy blades, as well as the bastard sword and the fullblade. Additionally, you gain a +2/3/4 feat bonus to damage rolls with these weapons. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Hobgoblin Weapon Training</strong></span>: heroic feat, hobgoblin, DR419. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency with all flails and spears, and a +2/3/4 feat bonus to the damage rolls of weapon attacks that you make using flails and spears. This includes superior weapons like the Gouge and Greatspear. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Eladrin Soldier</strong></span>: heroic feat, eladrin, PHB. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears. This includes superior spears like the Gouge and the Greatspear. Doesn't scale with tier unfortunately, and Eladrin aren't the best race for optimizing spears since they don't get a strength bonus. They do a great job with longswords though. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: #0000FF">Valenar Weapon Training</span></strong>: heroic feat, elf, DR385. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency and a +2/3/4 feat bonus to damage rolls with scimitars, double scimitars, and falchions. Not the best weapons, but it's a bigger damage boost than Weapon Focus. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Turathi Weapon Training: heroic feat, tiefling, PHR:T.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency and a +2 feat bonus to damage rolls with the khopesh, scourge, sickle, scythe, scimitar, and falchion. The bonus increases to +3 at 11th level and +4 at 21st level. Most of these weapons aren't good, but if you're using them and you're a tiefling anyway, you might as well take this feat.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Thri-Kreen Weapon Master: heroic feat, thri-kreen, DR411. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency with the gythka and the chatkcha, and a +2/3/4 feat bonus to the damage rolls of weapon attacks that you make using these weapons. While the feat bonus is good, the weapons themselves aren't. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Gnome Weapon Training: heroic feat, gnome, martial class, MP2. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency with all simple and military hammers and picks, and a +2/3/4 feat bonus to damage rolls with hammers and picks. Not very interesting weapons, and gnomes aren't exactly a top-tier race when it comes to weapons. Even though the damage boost is bigger than Weapon Focus, you're usually better off using another weapon. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Dilettante: racial feature, half-elf, PHB, HotFK. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At 1st level, you choose a 1st-level at-will attack power from a class different from yours. You can use that power as an encounter power. When you take the paragon feat Versatile Master (PHB2), you can use it as an at-will power. The best power choices are Twin Strike (ranger, PHB) so you can multi-attack, or Eldritch Strike (warlock, PHH1) so you have a melee basic attack that's an arcane power and slides. Don't worry if these powers don't use your main stat. If you sacrifice your multiclass for the Adept Dilettante feat (DR385), you can use con, wis or cha for the attack and damage roll of your Dilettante power. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Revenant: race, DR376, HoS. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">The revenant race is highly optimizable. It lets you pick racial features from every race you want while using a different stat array; you can become unkillable; you can get bonus actions; you can get more damage with several 'fighting while dying' feats. Instead of listing them all here though, I will direct you to the <strong><a href="http://community.wizards.com/go/thread/view/75882/25152097/The_Ghost_with_the_Most_(revenant_handbook)" target="_blank">revenant handbook</a></strong>. Be warned, revenant optimization is a bit frowned upon. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span><strong>Weapon Training Options</strong></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Reaper's Blade</strong>: heroic feat, must worship Nerull, DR427. You gain proficiency and a +2 feat bonus to damage rolls with the sickle and the scythe. This bonus increases to +3 at 11th level and +4 at 21st level. In addition, you treat the scythe as having the high crit property. If you really want to use these weapons, this feat is ok. But the weapons themselves are pretty crappy as +2 proficiency weapons, and the high crit property isn't making up for it.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p></p><p><strong>Arcane Options</strong></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3714446#" target="_blank">Hide</a><span style="color: #0000FF"><strong>Bozak Draconian</strong></span>: racial feature, dragonborn, DR421.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain a +1/2/3 racial bonus to the damage rolls of your arcane attack powers. This replaces your Dragonborn Fury, so no more attack roll boost while bloodied. But arcane Dragonborn will take that trade-off, especially <span style="color: #00CCFF"><strong>Sorcerers</strong></span>. You can double the damage bonus with the Bozak Evoker feat, but only while you're bloodied.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Dual Implement Spellcaster</strong></span>: heroic feat, any arcane class, dex 13, AP. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement’s enhancement bonus to damage rolls. Not a lot of damage in heroic, but once you get your hands on a +3 or better implement you will start to notice the difference. Bit expensive on the upkeep, but it's not like there aren't enough good implements that you want to wield. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #800080"><strong>Arcane Admixture</strong></span>: paragon feat, any arcane class, AP. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">If you find yourself using mostly one or two arcane at-will powers (like Eldritch Strike), you can add the acid, cold, fire, lightning or thunder keyword to it with this feat. This could greatly increase your damage, depending on what optimization route you choose.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Badger: familiar, DR374. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">This familiar gives you a +1/2/3 bonus to damage rolls while you're bloodied. It's a passive benefit, so if you have room for the Arcane Familiar feat and don't mind getting hurt a bit, you have an easy damage upgrade.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p></p><p><strong>Dual Wielding Options</strong></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Two-Weapon Fighting</strong></span>: heroic feat, dex 13, PHB, HotFL ,HotFK</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon. A nice, clean, untyped damage bonus that only requires you to hold a weapon in each hand. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Two-Weapon Opening</strong></span>: paragon feat, Two-Weapon Fighting feat, PHB2. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you are wielding two melee weapons and score a critical hit with your main weapon, you can make a melee basic attack with your off-hand weapon against the same target as a free action. Even if you don't build around this, one or two extra attacks per day are a greatest source of extra damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p></p><p><strong>Attacks Against Will Options</strong></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3714446#" target="_blank">Hide</a><span style="color: #00CCFF"><strong>Resplendent Gloves</strong></span>: hands slot, level 5/15/25, AV2. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you hit an enemy with an attack power that targets Will, the attack deals 2/3/5 extra damage. If it’s an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn. Indispensible if you often target Will with attacks that deal damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span><strong>Mounted Options</strong><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Lancing Gloves</strong></span>: hands slot, level 7, AV. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Your melee attacks deal 2 extra damage while mounted. Note that this doesn't require a damage roll, so you can boost every melee attack with it.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6749715, member: 12749"] [h=2][B]All and nothing: miscellaneous options[/B][/h][COLOR=#000000][FONT=Open Sans] Here are some random things you can use to increase your damage if you meet the prerequisites. [/FONT][/COLOR][B]Racial Options[/B] [COLOR=#000000][FONT=Open Sans][COLOR=#00CCFF][B]Dwarven Weapon Training[/B][/COLOR]: heroic feat, dwarf, PHB. You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers. This includes superior weapons like the Gouge, Execution Axe and Mordenkrad. Doesn't scale with tier unfortunately. [COLOR=#00CCFF][B]Githzerai Blade Master[/B][/COLOR]: heroic feat, githzerai, DR378. You gain proficiency with all military heavy blades, as well as the bastard sword and the fullblade. Additionally, you gain a +2/3/4 feat bonus to damage rolls with these weapons. [COLOR=#00CCFF][B]Hobgoblin Weapon Training[/B][/COLOR]: heroic feat, hobgoblin, DR419. You gain proficiency with all flails and spears, and a +2/3/4 feat bonus to the damage rolls of weapon attacks that you make using flails and spears. This includes superior weapons like the Gouge and Greatspear. [COLOR=#0000FF][B]Eladrin Soldier[/B][/COLOR]: heroic feat, eladrin, PHB. You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears. This includes superior spears like the Gouge and the Greatspear. Doesn't scale with tier unfortunately, and Eladrin aren't the best race for optimizing spears since they don't get a strength bonus. They do a great job with longswords though. [B][COLOR=#0000FF]Valenar Weapon Training[/COLOR][/B]: heroic feat, elf, DR385. You gain proficiency and a +2/3/4 feat bonus to damage rolls with scimitars, double scimitars, and falchions. Not the best weapons, but it's a bigger damage boost than Weapon Focus. Turathi Weapon Training: heroic feat, tiefling, PHR:T. You gain proficiency and a +2 feat bonus to damage rolls with the khopesh, scourge, sickle, scythe, scimitar, and falchion. The bonus increases to +3 at 11th level and +4 at 21st level. Most of these weapons aren't good, but if you're using them and you're a tiefling anyway, you might as well take this feat. Thri-Kreen Weapon Master: heroic feat, thri-kreen, DR411. You gain proficiency with the gythka and the chatkcha, and a +2/3/4 feat bonus to the damage rolls of weapon attacks that you make using these weapons. While the feat bonus is good, the weapons themselves aren't. Gnome Weapon Training: heroic feat, gnome, martial class, MP2. You gain proficiency with all simple and military hammers and picks, and a +2/3/4 feat bonus to damage rolls with hammers and picks. Not very interesting weapons, and gnomes aren't exactly a top-tier race when it comes to weapons. Even though the damage boost is bigger than Weapon Focus, you're usually better off using another weapon. Dilettante: racial feature, half-elf, PHB, HotFK. At 1st level, you choose a 1st-level at-will attack power from a class different from yours. You can use that power as an encounter power. When you take the paragon feat Versatile Master (PHB2), you can use it as an at-will power. The best power choices are Twin Strike (ranger, PHB) so you can multi-attack, or Eldritch Strike (warlock, PHH1) so you have a melee basic attack that's an arcane power and slides. Don't worry if these powers don't use your main stat. If you sacrifice your multiclass for the Adept Dilettante feat (DR385), you can use con, wis or cha for the attack and damage roll of your Dilettante power. Revenant: race, DR376, HoS. The revenant race is highly optimizable. It lets you pick racial features from every race you want while using a different stat array; you can become unkillable; you can get bonus actions; you can get more damage with several 'fighting while dying' feats. Instead of listing them all here though, I will direct you to the [B][URL="http://community.wizards.com/go/thread/view/75882/25152097/The_Ghost_with_the_Most_(revenant_handbook)"]revenant handbook[/URL][/B]. Be warned, revenant optimization is a bit frowned upon. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR][B]Weapon Training Options[/B] [COLOR=#000000][FONT=Open Sans][B]Reaper's Blade[/B]: heroic feat, must worship Nerull, DR427. You gain proficiency and a +2 feat bonus to damage rolls with the sickle and the scythe. This bonus increases to +3 at 11th level and +4 at 21st level. In addition, you treat the scythe as having the high crit property. If you really want to use these weapons, this feat is ok. But the weapons themselves are pretty crappy as +2 proficiency weapons, and the high crit property isn't making up for it. [/FONT][/COLOR] [B]Arcane Options[/B] [COLOR=#000000][FONT=Open Sans][URL="http://community.wizards.com/content/forum-topic/3714446#"]Hide[/URL][COLOR=#0000FF][B]Bozak Draconian[/B][/COLOR]: racial feature, dragonborn, DR421. You gain a +1/2/3 racial bonus to the damage rolls of your arcane attack powers. This replaces your Dragonborn Fury, so no more attack roll boost while bloodied. But arcane Dragonborn will take that trade-off, especially [COLOR=#00CCFF][B]Sorcerers[/B][/COLOR]. You can double the damage bonus with the Bozak Evoker feat, but only while you're bloodied. [COLOR=#00CCFF][B]Dual Implement Spellcaster[/B][/COLOR]: heroic feat, any arcane class, dex 13, AP. When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement’s enhancement bonus to damage rolls. Not a lot of damage in heroic, but once you get your hands on a +3 or better implement you will start to notice the difference. Bit expensive on the upkeep, but it's not like there aren't enough good implements that you want to wield. [COLOR=#800080][B]Arcane Admixture[/B][/COLOR]: paragon feat, any arcane class, AP. If you find yourself using mostly one or two arcane at-will powers (like Eldritch Strike), you can add the acid, cold, fire, lightning or thunder keyword to it with this feat. This could greatly increase your damage, depending on what optimization route you choose. Badger: familiar, DR374. This familiar gives you a +1/2/3 bonus to damage rolls while you're bloodied. It's a passive benefit, so if you have room for the Arcane Familiar feat and don't mind getting hurt a bit, you have an easy damage upgrade. [/FONT][/COLOR] [B]Dual Wielding Options[/B] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B]Two-Weapon Fighting[/B][/COLOR]: heroic feat, dex 13, PHB, HotFL ,HotFK While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon. A nice, clean, untyped damage bonus that only requires you to hold a weapon in each hand. [COLOR=#0000FF][B]Two-Weapon Opening[/B][/COLOR]: paragon feat, Two-Weapon Fighting feat, PHB2. When you are wielding two melee weapons and score a critical hit with your main weapon, you can make a melee basic attack with your off-hand weapon against the same target as a free action. Even if you don't build around this, one or two extra attacks per day are a greatest source of extra damage. [/FONT][/COLOR] [B]Attacks Against Will Options[/B] [COLOR=#000000][FONT=Open Sans][URL="http://community.wizards.com/content/forum-topic/3714446#"]Hide[/URL][COLOR=#00CCFF][B]Resplendent Gloves[/B][/COLOR]: hands slot, level 5/15/25, AV2. When you hit an enemy with an attack power that targets Will, the attack deals 2/3/5 extra damage. If it’s an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn. Indispensible if you often target Will with attacks that deal damage. [/FONT][/COLOR][B]Mounted Options[/B][COLOR=#000000][FONT=Open Sans] [COLOR=#00CCFF][B]Lancing Gloves[/B][/COLOR]: hands slot, level 7, AV. Your melee attacks deal 2 extra damage while mounted. Note that this doesn't require a damage roll, so you can boost every melee attack with it. [/FONT][/COLOR] [/QUOTE]
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