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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="hawkeyefan" data-source="post: 7007643" data-attributes="member: 6785785"><p>I don't know if the game loses or gains anything either way. It depends on what the specific goals are of the gaming group in questions. </p><p></p><p>For some folks, Balors and their like are meant to be reserved until the PCs are very high level. They represent the upper echelon of the outer planes, and should therefore be end-type villains. </p><p></p><p>For others, their status isn't as important. Or the gaming group and DM in question are comfortable introducing such threats to the campaign earlier. </p><p></p><p>I think either approach is achievable, and fine. The only issue is when there is a discrepancy in what the group wants and what the group gets. However, this is largely within the DM's control. </p><p></p><p>The more likely conflict of expectation versus reality is that the group wants these creatures to function as high level threats, and finds them less threatening than they would like. In such cases, it's up to the DM to make it so....underlings, summoning, tactics, terrain, legendary actions, lair actions....all of these are the tools that the game provides to do so.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7007643, member: 6785785"] I don't know if the game loses or gains anything either way. It depends on what the specific goals are of the gaming group in questions. For some folks, Balors and their like are meant to be reserved until the PCs are very high level. They represent the upper echelon of the outer planes, and should therefore be end-type villains. For others, their status isn't as important. Or the gaming group and DM in question are comfortable introducing such threats to the campaign earlier. I think either approach is achievable, and fine. The only issue is when there is a discrepancy in what the group wants and what the group gets. However, this is largely within the DM's control. The more likely conflict of expectation versus reality is that the group wants these creatures to function as high level threats, and finds them less threatening than they would like. In such cases, it's up to the DM to make it so....underlings, summoning, tactics, terrain, legendary actions, lair actions....all of these are the tools that the game provides to do so. [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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