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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="MostlyDm" data-source="post: 7007701" data-attributes="member: 6788973"><p>For what it's worth, I do basically agree with this. I don't think the problem is quite the way you tend to articulate it, and I don't think the solution is necessarily what you're asking for... but yeah. High level monsters should probably have a larger suite of abilities/spells/etc. to add some additional utility and flexibility to them.</p><p></p><p>I think it's an oversight, but also... in some previous editions monsters had a host of abilities that only got used by a small % of DMs. I think they just felt like keeping it simple so those DMs wouldn't feel overwhelmed by the stats, or feel inadequate for failing to utilize all the little tricks at the monster's disposal. They just expect the DMs to add some spells or whatever is needed on their own.</p><p></p><p>Which... I'm fine with. I know you're not. I hear you. But recognize that a lot of us probably noticed some of the same stuff as you, and just decided to slap on N level spellcasting and legendary attributes to whatever iconic monsters we thought were a bit lacking (Pit Fiends and Balors seem like obvious choices.)</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7007701, member: 6788973"] For what it's worth, I do basically agree with this. I don't think the problem is quite the way you tend to articulate it, and I don't think the solution is necessarily what you're asking for... but yeah. High level monsters should probably have a larger suite of abilities/spells/etc. to add some additional utility and flexibility to them. I think it's an oversight, but also... in some previous editions monsters had a host of abilities that only got used by a small % of DMs. I think they just felt like keeping it simple so those DMs wouldn't feel overwhelmed by the stats, or feel inadequate for failing to utilize all the little tricks at the monster's disposal. They just expect the DMs to add some spells or whatever is needed on their own. Which... I'm fine with. I know you're not. I hear you. But recognize that a lot of us probably noticed some of the same stuff as you, and just decided to slap on N level spellcasting and legendary attributes to whatever iconic monsters we thought were a bit lacking (Pit Fiends and Balors seem like obvious choices.) [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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