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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7007803" data-attributes="member: 6787650"><p>Ah, I see your question now.</p><p></p><p>I like the fact that bounded accuracy makes killing them at low level <em>possible</em>.</p><p></p><p>I don't like the fact that bounded accuracy makes killing them in straightforward ways at low level <em>easy</em>.</p><p></p><p>My preference would be for killing a high-CR monster at low level to require some cunning, player skill, and possibly trickery. I would like it if any easy play for killing a Balor had at least one easy counterplay from the Balor, so that you have to engage in counter-counterplay in order to kill him. E.g. since the Balor is extremely vulnerable to armies of archers (including skeleton archers), he should have the option via long-range Teleport to simply not <strong>be</strong> where the army of archers is. Then the party can only kill the Balor if they can trick him into coming (and possibly staying) where they have an ambush waiting. To me, that is about the right level of difficulty to make the game fun while also explaining why the players can achieve this thing that no one else ever has before, and <em>why</em> no one ever has done it before.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7007803, member: 6787650"] Ah, I see your question now. I like the fact that bounded accuracy makes killing them at low level [I]possible[/I]. I don't like the fact that bounded accuracy makes killing them in straightforward ways at low level [I]easy[/I]. My preference would be for killing a high-CR monster at low level to require some cunning, player skill, and possibly trickery. I would like it if any easy play for killing a Balor had at least one easy counterplay from the Balor, so that you have to engage in counter-counterplay in order to kill him. E.g. since the Balor is extremely vulnerable to armies of archers (including skeleton archers), he should have the option via long-range Teleport to simply not [B]be[/B] where the army of archers is. Then the party can only kill the Balor if they can trick him into coming (and possibly staying) where they have an ambush waiting. To me, that is about the right level of difficulty to make the game fun while also explaining why the players can achieve this thing that no one else ever has before, and [I]why[/I] no one ever has done it before. [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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