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When good roleplayers rebel...
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<blockquote data-quote="Agback" data-source="post: 1260309" data-attributes="member: 5328"><p>Don't even try! The protagonist has developed by character growth, and to try to stuff him back into his pupa is doomed to failure.</p><p></p><p>Besides which, now that the players have taken the initiative you get to kick back and adopt Lazy GM Style. The players are going to do at least half the work from now on, and you get to relax, be reactive, and go with the flow from now on.</p><p></p><p>And besides that, it is a very, very big mistake to teach your players that no matter what they do, they still have to tread the path laid out for them. Destroys their interest and immersion in the game.</p><p></p><p></p><p></p><p>Moral support my foot! You're getting pure green-eyed envy. You have:</p><p></p><p>1) players who are prepared to take a strategic initiative;</p><p></p><p>2) players who are really into your set-up, feel strongly about your world and your NPCs, and really identify with their characters;</p><p></p><p>3) a protagonist spontaneously developing in accordance with storytelling norms; and </p><p></p><p>4) a campaign that is about to take off like a rocket.</p><p></p><p>So hold tight, enjoy the ride, and don't screw up.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1260309, member: 5328"] Don't even try! The protagonist has developed by character growth, and to try to stuff him back into his pupa is doomed to failure. Besides which, now that the players have taken the initiative you get to kick back and adopt Lazy GM Style. The players are going to do at least half the work from now on, and you get to relax, be reactive, and go with the flow from now on. And besides that, it is a very, very big mistake to teach your players that no matter what they do, they still have to tread the path laid out for them. Destroys their interest and immersion in the game. Moral support my foot! You're getting pure green-eyed envy. You have: 1) players who are prepared to take a strategic initiative; 2) players who are really into your set-up, feel strongly about your world and your NPCs, and really identify with their characters; 3) a protagonist spontaneously developing in accordance with storytelling norms; and 4) a campaign that is about to take off like a rocket. So hold tight, enjoy the ride, and don't screw up. Regards, Agback [/QUOTE]
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