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When good roleplayers rebel...
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<blockquote data-quote="Liquidsabre" data-source="post: 1260419" data-attributes="member: 15635"><p>I must agree most vehemently with Dirigible. Its these kind of twists that make for a great campaign! Good story-telling in roleplaying is ultimately a cooperative process, this is why it's called "plot-weaving". Not to be too harsh mate, but you sound alot like one of our group's recent DMs whose game tanked because his game was to DM-story driven (DM wanting to tell his story and his alone with PCs contributing little). You shouldn't have to urge or herd PCs even if its gentle. Games see some of the best play when they are equally player-driven as well as NPC-driven. </p><p></p><p>If you don't want to tank the artifact plot, have a Mage Advisor research the rune on the PC first, seeing if there is a way to counteract it, but unlikely. The advisor also knows some lore of the artifact and it could be used against the BBEG. (It would be even better if the advisor was secretly in the employ of the BBEG for another twist). </p><p></p><p>But be more than prepared for your band of heroes to rally around the battle cry of their would-be king with an army and attack the BBEG. The battle would be glorious and the PCs right in the middle of the epic tale, all the while the PC with the rune knowing that he will likely not live he still triumphantly strides, sword in hand onto the island to meet the evil runelord but in the process the dragon is woken....</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1260419, member: 15635"] I must agree most vehemently with Dirigible. Its these kind of twists that make for a great campaign! Good story-telling in roleplaying is ultimately a cooperative process, this is why it's called "plot-weaving". Not to be too harsh mate, but you sound alot like one of our group's recent DMs whose game tanked because his game was to DM-story driven (DM wanting to tell his story and his alone with PCs contributing little). You shouldn't have to urge or herd PCs even if its gentle. Games see some of the best play when they are equally player-driven as well as NPC-driven. If you don't want to tank the artifact plot, have a Mage Advisor research the rune on the PC first, seeing if there is a way to counteract it, but unlikely. The advisor also knows some lore of the artifact and it could be used against the BBEG. (It would be even better if the advisor was secretly in the employ of the BBEG for another twist). But be more than prepared for your band of heroes to rally around the battle cry of their would-be king with an army and attack the BBEG. The battle would be glorious and the PCs right in the middle of the epic tale, all the while the PC with the rune knowing that he will likely not live he still triumphantly strides, sword in hand onto the island to meet the evil runelord but in the process the dragon is woken.... [/QUOTE]
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