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When PCs fail.
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<blockquote data-quote="webrunner" data-source="post: 5296723" data-attributes="member: 63727"><p>Have you ever played Final Fantasy 6? Spoiler warning, by the way..</p><p>[sblock]</p><p>Half way through the game, the party rushes to stop the BBEG from aquiring god-like power and destroying the world as they know it.</p><p></p><p>They.. fail at doing that. In fact, their attempt to stop them ends up giving him the power he wants, and they barely escape with their lives.</p><p></p><p>The game then picks up about a year later, with the party scattered, the world in ruins, and the BBEG destroying entire cities on personal whim from atop his gigantic tower. The game shifts from saving the world from destruction to re-gathering your party and saving the remnants of the world from Kefka's god-like dominion. </p><p></p><p>[/sblock]</p><p>Similarly, in Star Ocean: The Second Story (or Star Ocean: Second Evolution on PSP)</p><p></p><p>[sblock]</p><p>This game also ends it's first disc with the destruction of the planet every character you have (except the main one) is from as the main villain crashes it into their own pseudo-planet in order to get home.</p><p>[/sblock]</p><p></p><p></p><p>The point of all this is that massive failure is not the end of the line. Failing one task, even the overarching main task, as long as there's pieces to pick up the party now has a new goal, and the campaign can continue from there.</p><p></p><p>In your particular case I would imagine they would need to find a way to retrieve the artifact, or to find some sort of magical device to allow them to jump back to when they failed, and stop the villain that way. Or mount some sort of resistance against the now evil lord, maybe by travelling and finding other resistance cells, Peiping together a plan like that?</p></blockquote><p></p>
[QUOTE="webrunner, post: 5296723, member: 63727"] Have you ever played Final Fantasy 6? Spoiler warning, by the way.. [sblock] Half way through the game, the party rushes to stop the BBEG from aquiring god-like power and destroying the world as they know it. They.. fail at doing that. In fact, their attempt to stop them ends up giving him the power he wants, and they barely escape with their lives. The game then picks up about a year later, with the party scattered, the world in ruins, and the BBEG destroying entire cities on personal whim from atop his gigantic tower. The game shifts from saving the world from destruction to re-gathering your party and saving the remnants of the world from Kefka's god-like dominion. [/sblock] Similarly, in Star Ocean: The Second Story (or Star Ocean: Second Evolution on PSP) [sblock] This game also ends it's first disc with the destruction of the planet every character you have (except the main one) is from as the main villain crashes it into their own pseudo-planet in order to get home. [/sblock] The point of all this is that massive failure is not the end of the line. Failing one task, even the overarching main task, as long as there's pieces to pick up the party now has a new goal, and the campaign can continue from there. In your particular case I would imagine they would need to find a way to retrieve the artifact, or to find some sort of magical device to allow them to jump back to when they failed, and stop the villain that way. Or mount some sort of resistance against the now evil lord, maybe by travelling and finding other resistance cells, Peiping together a plan like that? [/QUOTE]
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