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<blockquote data-quote="athos" data-source="post: 5296927" data-attributes="member: 32605"><p>It sounds like your players care more about their characters than the mission at hand. I really like that !</p><p> </p><p>Seriously though, maybe if they are supposed to die to save the world, or fight to the death for the world, then they should have premade characters that are given them that they have no attachment to. How many people in real life care enough about something or someone to die?</p><p> </p><p>You obviously ran a fun campaign for those 4 years and the players really have come to identify with their avatars in the game. This is a good thing, it means they had fun and enjoyed RPing their characters.</p><p> </p><p>I wouldn't sweat it about them not winning in the end. Life goes on, the game goes on, the bad guys get stronger, the good guys get weaker, but their PCs (which they obviously attached to) get to live to fight another day.</p></blockquote><p></p>
[QUOTE="athos, post: 5296927, member: 32605"] It sounds like your players care more about their characters than the mission at hand. I really like that ! Seriously though, maybe if they are supposed to die to save the world, or fight to the death for the world, then they should have premade characters that are given them that they have no attachment to. How many people in real life care enough about something or someone to die? You obviously ran a fun campaign for those 4 years and the players really have come to identify with their avatars in the game. This is a good thing, it means they had fun and enjoyed RPing their characters. I wouldn't sweat it about them not winning in the end. Life goes on, the game goes on, the bad guys get stronger, the good guys get weaker, but their PCs (which they obviously attached to) get to live to fight another day. [/QUOTE]
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