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Community
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*Dungeons & Dragons
When Random House Sued TSR For $9.5M
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<blockquote data-quote="Hussar" data-source="post: 7823487" data-attributes="member: 22779"><p>I'm not sure I agree [USER=6780330]@Parmandur[/USER] - you can trace a lot of 4e's design decisions directly back to the notion of "core brand".</p><p></p><p>For example, why design 4e around the idea of powers with very concrete, discrete effects? Well, it allows for every table to have roughly similar experiences because it somewhat writes off the effect of the individual DM. Which is important if you're going to have this massive influx of new gamers who are in need of that guidance.</p><p></p><p>I'm not saying that's a correct idea. 5e kinda shows that maybe it wasn't such a great idea really. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> But, the logic is pretty easy to follow. If we're going to have two or three times as many gamers as we have now, and those other 50-66% of gamers have little to no gaming experience, we want them to be able to play with as few hiccups as possible. It's applying the Magic the Gathering (or MMO's if you like) logic to D&D. </p><p></p><p>So on and so forth. 4e arguably takes so much of the workload off of the DM with the idea that the DM, while the greatest asset to the game, is often also its greatest hinderance. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 7823487, member: 22779"] I'm not sure I agree [USER=6780330]@Parmandur[/USER] - you can trace a lot of 4e's design decisions directly back to the notion of "core brand". For example, why design 4e around the idea of powers with very concrete, discrete effects? Well, it allows for every table to have roughly similar experiences because it somewhat writes off the effect of the individual DM. Which is important if you're going to have this massive influx of new gamers who are in need of that guidance. I'm not saying that's a correct idea. 5e kinda shows that maybe it wasn't such a great idea really. :D But, the logic is pretty easy to follow. If we're going to have two or three times as many gamers as we have now, and those other 50-66% of gamers have little to no gaming experience, we want them to be able to play with as few hiccups as possible. It's applying the Magic the Gathering (or MMO's if you like) logic to D&D. So on and so forth. 4e arguably takes so much of the workload off of the DM with the idea that the DM, while the greatest asset to the game, is often also its greatest hinderance. :D [/QUOTE]
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