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When Random House Sued TSR For $9.5M
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<blockquote data-quote="JLowder" data-source="post: 7858435" data-attributes="member: 28003"><p>Yes. Go with operations who know the market and plan to make all your money through licensing fees. The fiction market right now is a disaster. (I am dealing with distribution headaches as part of my work with Chaosium.) There are a lot of good reasons to be cautious about publishing fiction right now.</p><p></p><p>Licensing does leave the content a little less in your direct control, though, and adds a long time to the development process. Doing fiction in house means you can get a book out within a year if you spot a trend. It's harder to do that with licensed books, because the review and approval process can add months to the schedule.</p><p></p><p>It's also harder to coordinate content between things being published in house and things that are licensed, though Google Docs, Skype, Slack, and a lot of other tools make that much easier than it was even a few years ago.</p><p></p><p>The financial question becomes: Can you make enough money through licensing fees that it's worth the company's time to employ staff to do approvals? And there's also the creative/IP control question, though: Would you be better off making the narrative IP development part of your main business?</p><p></p><p>Cheers,</p><p>Jim Lowder</p></blockquote><p></p>
[QUOTE="JLowder, post: 7858435, member: 28003"] Yes. Go with operations who know the market and plan to make all your money through licensing fees. The fiction market right now is a disaster. (I am dealing with distribution headaches as part of my work with Chaosium.) There are a lot of good reasons to be cautious about publishing fiction right now. Licensing does leave the content a little less in your direct control, though, and adds a long time to the development process. Doing fiction in house means you can get a book out within a year if you spot a trend. It's harder to do that with licensed books, because the review and approval process can add months to the schedule. It's also harder to coordinate content between things being published in house and things that are licensed, though Google Docs, Skype, Slack, and a lot of other tools make that much easier than it was even a few years ago. The financial question becomes: Can you make enough money through licensing fees that it's worth the company's time to employ staff to do approvals? And there's also the creative/IP control question, though: Would you be better off making the narrative IP development part of your main business? Cheers, Jim Lowder [/QUOTE]
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