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When the dice are against you... your worst dice rolls ever
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<blockquote data-quote="Jack Daniel" data-source="post: 5981974" data-attributes="member: 694"><p>I have a curious house-rule in my OD&D games that I've used for a lot of years. A character who falls to 0 hp or less isn't immediately dead. But instead of using negative hp or a saving throw or something, I rather have the wounded character roll 2d3 to see how wounded they are -- with results ranging from 2 (just knocked out) to 6 (killed outright). Now, rolling 2d3 creates a simple bell-curve, such that rolling double threes (the only result that means instant death) happens only one time in nine... and yet, just two weeks ago, I had a party of seven first level characters assault a lair on the 2nd dungeon level that held a dozen orcs, during which four characters were wounded and each one consecutively rolled double threes on their wound rolls. The increased noise of each "OOH!" and "AUGH!" that came with every next d3 roll must have seriously disturbed the folks in the neighboring apartments. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>The long and the short of it is that both fighters, the dwarf, and the halfling all wound up dead, stuck on the front-lines and mobbed by orcs; while the the party's thief, cleric, and elf, who all hung back at the lair entrance, were able to run away and escape with their lives. But then, those three never had to make wound rolls. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5981974, member: 694"] I have a curious house-rule in my OD&D games that I've used for a lot of years. A character who falls to 0 hp or less isn't immediately dead. But instead of using negative hp or a saving throw or something, I rather have the wounded character roll 2d3 to see how wounded they are -- with results ranging from 2 (just knocked out) to 6 (killed outright). Now, rolling 2d3 creates a simple bell-curve, such that rolling double threes (the only result that means instant death) happens only one time in nine... and yet, just two weeks ago, I had a party of seven first level characters assault a lair on the 2nd dungeon level that held a dozen orcs, during which four characters were wounded and each one consecutively rolled double threes on their wound rolls. The increased noise of each "OOH!" and "AUGH!" that came with every next d3 roll must have seriously disturbed the folks in the neighboring apartments. :p The long and the short of it is that both fighters, the dwarf, and the halfling all wound up dead, stuck on the front-lines and mobbed by orcs; while the the party's thief, cleric, and elf, who all hung back at the lair entrance, were able to run away and escape with their lives. But then, those three never had to make wound rolls. :hmm: [/QUOTE]
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When the dice are against you... your worst dice rolls ever
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