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Community
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*TTRPGs General
when the DM is in fact wrong
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<blockquote data-quote="Falcon" data-source="post: 118963" data-attributes="member: 1056"><p>I don't know if "that's how it is" is an adequate explanation. If I make a change or a ruling, I generally try to explain it, and when I am doing so, my focus is on whether or not this will make the game better for everyone, including myself. I also always ask for feedback on such things, and for feedback in general. This helps to short-circuit some long-simmering annoyance that can suddenly boil over.</p><p></p><p>I think the best thing to do is talk about it outside the gaming context, and DISCUSS both sides of the issue, with an intent to understand the whys, wherefores, etc., and more about what works for both of you. Insisting on being right, either as player or DM, is not a good stance to take when attempting to resolve something.</p><p></p><p>That being said, if the campaign is working for most people, then this may be a stylistic/irreconcilable difference, and you should ask yourself if it worth spending so much time in a leisure activity that is a source of irritation for you.</p><p></p><p>A player recently left my campaign because of some similar issues. I told him he was not obligated to spend time doing something he wasn't enjoying. We were both fine with this, and my campaign is moving right along. This point was reached after a long, sometimes difficult conversation, however, and the reason it was difficult was that we both are friends also.</p><p></p><p>As a DM, I can do what I can, and I do have my style and do my best to keep everything interesting and engaging for everyone, but I can only do so much, and I also want to derive some enjoyment from the activity that I devote so much time to.</p><p></p><p>Reading Robin D. Laws' book on good GameMastering has been really helpful in this regard.</p></blockquote><p></p>
[QUOTE="Falcon, post: 118963, member: 1056"] I don't know if "that's how it is" is an adequate explanation. If I make a change or a ruling, I generally try to explain it, and when I am doing so, my focus is on whether or not this will make the game better for everyone, including myself. I also always ask for feedback on such things, and for feedback in general. This helps to short-circuit some long-simmering annoyance that can suddenly boil over. I think the best thing to do is talk about it outside the gaming context, and DISCUSS both sides of the issue, with an intent to understand the whys, wherefores, etc., and more about what works for both of you. Insisting on being right, either as player or DM, is not a good stance to take when attempting to resolve something. That being said, if the campaign is working for most people, then this may be a stylistic/irreconcilable difference, and you should ask yourself if it worth spending so much time in a leisure activity that is a source of irritation for you. A player recently left my campaign because of some similar issues. I told him he was not obligated to spend time doing something he wasn't enjoying. We were both fine with this, and my campaign is moving right along. This point was reached after a long, sometimes difficult conversation, however, and the reason it was difficult was that we both are friends also. As a DM, I can do what I can, and I do have my style and do my best to keep everything interesting and engaging for everyone, but I can only do so much, and I also want to derive some enjoyment from the activity that I devote so much time to. Reading Robin D. Laws' book on good GameMastering has been really helpful in this regard. [/QUOTE]
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