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When the Waker Dreams...
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<blockquote data-quote="Greenfield" data-source="post: 7382051" data-attributes="member: 6669384"><p>Well, there's two ways to get there, and that makes a difference.</p><p></p><p>Some of my party came by drinking a magical sleep potion. They're there in their dreams.</p><p></p><p>Most of my party came via Shadow Walk, using its ability to cross planes.</p><p></p><p>People there physically can sleep and recover spells. Dreamers need to wake up to do that. At least, that was the plan.</p><p></p><p>Since, as you suggest, time is uncertain there, I elected to make it always twilight, either approaching sunrise or after sunset, depending on a person's point of view. So people who recover spell at a particular time of day, such as Clerics and/or Druids, can find themselves in a bit of trouble.</p><p></p><p>Clerics and Druids are supposed to designate the time they get spells, based on their deity, and/or the aspect of that deity they favor. Sunrise, sunset, midnight and noon are popular times, with sunrise being the #1 choice by about 9 to 1. And the sun never rises in the dream realm.</p><p></p><p>But I still try to tie it to real world time. Whether you're a dreamer or a waker, I keep track of time spent in that realm for this specific reason. I'm not chained to it, of course, but players need to have at least a semblance of the normal rules if they're going to play the game.</p><p></p><p>Our Barbarian/Sorcerer/dragon Disciple, a dreamer, wanted to manifest his full Half Dragon form, the one he'll get in a few levels. I let it happen, when the circumstance seemed to warrant it. And it went away when he woke up.</p><p></p><p>Several people tried to manipulate the dream environment, and failed. If they had worked together it was possible, but as one wants it to change, the others are seeing it as it is, and acting like an anchor. </p><p></p><p>I'm trying to inspire some teamwork, and that was one aspect I planned in advance. So far though, I'm falling flat on that aspect. But that's another story...</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7382051, member: 6669384"] Well, there's two ways to get there, and that makes a difference. Some of my party came by drinking a magical sleep potion. They're there in their dreams. Most of my party came via Shadow Walk, using its ability to cross planes. People there physically can sleep and recover spells. Dreamers need to wake up to do that. At least, that was the plan. Since, as you suggest, time is uncertain there, I elected to make it always twilight, either approaching sunrise or after sunset, depending on a person's point of view. So people who recover spell at a particular time of day, such as Clerics and/or Druids, can find themselves in a bit of trouble. Clerics and Druids are supposed to designate the time they get spells, based on their deity, and/or the aspect of that deity they favor. Sunrise, sunset, midnight and noon are popular times, with sunrise being the #1 choice by about 9 to 1. And the sun never rises in the dream realm. But I still try to tie it to real world time. Whether you're a dreamer or a waker, I keep track of time spent in that realm for this specific reason. I'm not chained to it, of course, but players need to have at least a semblance of the normal rules if they're going to play the game. Our Barbarian/Sorcerer/dragon Disciple, a dreamer, wanted to manifest his full Half Dragon form, the one he'll get in a few levels. I let it happen, when the circumstance seemed to warrant it. And it went away when he woke up. Several people tried to manipulate the dream environment, and failed. If they had worked together it was possible, but as one wants it to change, the others are seeing it as it is, and acting like an anchor. I'm trying to inspire some teamwork, and that was one aspect I planned in advance. So far though, I'm falling flat on that aspect. But that's another story... [/QUOTE]
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