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<blockquote data-quote="Hussar" data-source="post: 2351793" data-attributes="member: 22779"><p>I'm in the "end of the session" camp.</p><p></p><p>I do all my gaming online now over OpenRPG. One nice feature is that I have a complete transcript of the game. I load up the transcript into Word and do a bit of a word count based on character names. That gives me a base RP xp for the session. I then multiply that number by the character level and then by a floating percentage based on how well I thought the character was played in the session. The game tends to be very low combat, so this has worked really well. Most PC's level after about 4 to 6 sessions, which is a nice progression for me. I simply post the results to the forum after each session and add in any combat awards or bonuses as I see fit. </p><p></p><p>Works really well for me. The players see their progression and, because the RP awards are not secret, they know if they should be making a little more of an effort or not. For example if Player A get's 500 xp and player B gets 300, then, usually, player B will pull me aside and ask what's going on. We work on it a bit and generally the numbers get brought back up right away. A little competition never hurts quality.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2351793, member: 22779"] I'm in the "end of the session" camp. I do all my gaming online now over OpenRPG. One nice feature is that I have a complete transcript of the game. I load up the transcript into Word and do a bit of a word count based on character names. That gives me a base RP xp for the session. I then multiply that number by the character level and then by a floating percentage based on how well I thought the character was played in the session. The game tends to be very low combat, so this has worked really well. Most PC's level after about 4 to 6 sessions, which is a nice progression for me. I simply post the results to the forum after each session and add in any combat awards or bonuses as I see fit. Works really well for me. The players see their progression and, because the RP awards are not secret, they know if they should be making a little more of an effort or not. For example if Player A get's 500 xp and player B gets 300, then, usually, player B will pull me aside and ask what's going on. We work on it a bit and generally the numbers get brought back up right away. A little competition never hurts quality. [/QUOTE]
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