Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
When to use Luck Points, Action Points, Hero Points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 2073683" data-attributes="member: 10201"><p>It depends on how much influence you want the luck points to have on the game. With so few of them (only one per level), if you want them to have a significant influence, you should definitely let the players decide after the roll. Heck, if it were my game, i'd let them decide after the results of the roll are known--basically, the LP becomes a "get out of jail free" card. </p><p></p><p>I'd also hand out more of them, though not tons more. But if there's the potential for "wasting" a LP, then you *definitely* need to make earning them more common, IMHO. So, if you're going to go with spending the point before the result is known, i'd recommend making it easier to earn LPs in the first place. </p><p></p><p>It seems to me that you've already made the decision that you want to give the players a bit more control over how the game goes, or you wouldn't be using LPs. Given that, you should make the LPs significant enough in the play of the game to actually alter the level of control a player has. Yes, it means that they'll get out of a few more jams, and effectively be a bit more powerful. But if all you're letting LPs do is give a reroll, then all you're doing is eliminating the occasional abysmal roll--it's really just fudging in the hands of the players, but they have to decide when it's important enough to fudge. If you were making LPs more powerful, then you might need to worry more about their use. But it sounds like they're really just a small cushion, a small measure of player control over the way the game goes. After all, the players are there to have fun, not to win, and random really bad luck is never fun.</p><p></p><p>OK, i'm starting to ramble, so we're gonna call it done.</p></blockquote><p></p>
[QUOTE="woodelf, post: 2073683, member: 10201"] It depends on how much influence you want the luck points to have on the game. With so few of them (only one per level), if you want them to have a significant influence, you should definitely let the players decide after the roll. Heck, if it were my game, i'd let them decide after the results of the roll are known--basically, the LP becomes a "get out of jail free" card. I'd also hand out more of them, though not tons more. But if there's the potential for "wasting" a LP, then you *definitely* need to make earning them more common, IMHO. So, if you're going to go with spending the point before the result is known, i'd recommend making it easier to earn LPs in the first place. It seems to me that you've already made the decision that you want to give the players a bit more control over how the game goes, or you wouldn't be using LPs. Given that, you should make the LPs significant enough in the play of the game to actually alter the level of control a player has. Yes, it means that they'll get out of a few more jams, and effectively be a bit more powerful. But if all you're letting LPs do is give a reroll, then all you're doing is eliminating the occasional abysmal roll--it's really just fudging in the hands of the players, but they have to decide when it's important enough to fudge. If you were making LPs more powerful, then you might need to worry more about their use. But it sounds like they're really just a small cushion, a small measure of player control over the way the game goes. After all, the players are there to have fun, not to win, and random really bad luck is never fun. OK, i'm starting to ramble, so we're gonna call it done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When to use Luck Points, Action Points, Hero Points
Top