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When Will and When Should WotC Release 4th Edition?
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<blockquote data-quote="William Ronald" data-source="post: 1097824" data-attributes="member: 426"><p>I think epic level rules could have a small part in the core rules. Just enough to give players and DMs a few hints of how to handle everything until a 4th Edition Epic Level Handbook would be produced. (The Forgotten Realms Campaign Setting briefly addressed how to handle their epic level characters before the 3.0 Epic Level Handbook was released. This, combined with Kae Yoss' suggestions on feats, might be enough to give players and DMs a taste of future epic level rules.)</p><p></p><p>I suspect epic level rules would likely have to be separate from the core rules because of their complexity. There might be better integration with other products. (There is some overlap between Deities and Demigods and the ELH in 3.0, but similar books might be more tightly integrated in the future.)</p><p></p><p></p><p>Also, one thing that bugged me about the ELH were the artifacts. Now, a character can make a mace that works just like the Mace of St. Cuthbert. There was a sense of awe and danger about finding a 1st edition artifacts, but many of the 3.0 artifacts can be duplicated by many epic level characters. (For some of the more powerful items, maybe a few powers akin to those in 1st edition. Maybe epic level characters could create their own artifacts like this -- with the help of a higher or lower power (and after a few epic quests. Remember, few things that are worthwhile are easy.)</p><p></p><p>Perhaps there could also be a little more about what story elements can help make an epic level campaign sustainable. Possibly some discussion of character archetypes might help.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1097824, member: 426"] I think epic level rules could have a small part in the core rules. Just enough to give players and DMs a few hints of how to handle everything until a 4th Edition Epic Level Handbook would be produced. (The Forgotten Realms Campaign Setting briefly addressed how to handle their epic level characters before the 3.0 Epic Level Handbook was released. This, combined with Kae Yoss' suggestions on feats, might be enough to give players and DMs a taste of future epic level rules.) I suspect epic level rules would likely have to be separate from the core rules because of their complexity. There might be better integration with other products. (There is some overlap between Deities and Demigods and the ELH in 3.0, but similar books might be more tightly integrated in the future.) Also, one thing that bugged me about the ELH were the artifacts. Now, a character can make a mace that works just like the Mace of St. Cuthbert. There was a sense of awe and danger about finding a 1st edition artifacts, but many of the 3.0 artifacts can be duplicated by many epic level characters. (For some of the more powerful items, maybe a few powers akin to those in 1st edition. Maybe epic level characters could create their own artifacts like this -- with the help of a higher or lower power (and after a few epic quests. Remember, few things that are worthwhile are easy.) Perhaps there could also be a little more about what story elements can help make an epic level campaign sustainable. Possibly some discussion of character archetypes might help. [/QUOTE]
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