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When Will and When Should WotC Release 4th Edition?
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<blockquote data-quote="Rawwedge" data-source="post: 1109994" data-attributes="member: 13610"><p>Hello KaeYoss;</p><p></p><p>I'm interested to know what it is about the classless system that runs against D&D for you. I still see all of the classes we know and love functioning normally in this system but being put together in a modular way that allows competitive 'multi-classing'.</p><p>Right now the system allows players to really run free with imaginative character concepts but if those concepts require too many combined classes, the character becomes inherently weak compared to his single class (1-3 classes) cousins; ie. inability to effect targets with spells at higher level etc. Really imaginative character generation is penalized by several rules at the moment.</p><p>When I started playing 1st edition, multi-classing was suicidal. The whole thing was clumsy and not at all worthwhile. There are things that bug me about 3rd edition but multi-classing is the greatest thing since sliced bread. I'd like to see the concept mature fully without corrupting the heart of D&D. imho that means some form of modular character generation that generates all of the core & prestige classes we enjoy and then some. Would you not enjoy a tailor made Wizard, Fighter, or Eldritch Knight?</p><p>Please share your thoughts <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rawwedge, post: 1109994, member: 13610"] Hello KaeYoss; I'm interested to know what it is about the classless system that runs against D&D for you. I still see all of the classes we know and love functioning normally in this system but being put together in a modular way that allows competitive 'multi-classing'. Right now the system allows players to really run free with imaginative character concepts but if those concepts require too many combined classes, the character becomes inherently weak compared to his single class (1-3 classes) cousins; ie. inability to effect targets with spells at higher level etc. Really imaginative character generation is penalized by several rules at the moment. When I started playing 1st edition, multi-classing was suicidal. The whole thing was clumsy and not at all worthwhile. There are things that bug me about 3rd edition but multi-classing is the greatest thing since sliced bread. I'd like to see the concept mature fully without corrupting the heart of D&D. imho that means some form of modular character generation that generates all of the core & prestige classes we enjoy and then some. Would you not enjoy a tailor made Wizard, Fighter, or Eldritch Knight? Please share your thoughts :) [/QUOTE]
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