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When you become invisible you can make a stealth check to hide.
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<blockquote data-quote="eamon" data-source="post: 4986581" data-attributes="member: 51942"><p>Being invisible doesn't make you unheard nor make grant you the ability to avoid leaving plain old other traces. Nor does it affect the minds of your enemies and make them forget where you were.</p><p></p><p>If you move, you get to make a stealth check. This represents how quietly and tracelessly you do so. Being invisible does not silence a clunky suit of armor, so you can fail these checks - but really, being invisible is already so good, for many purposes, it's not worth bothering with the stealth check.</p><p></p><p>I don't think a bonus is a good idea; to hide in the first place you <strong><em>need</em> </strong><strong>total concealment</strong> (or superior cover) - invisibility is just one way of getting that. For instance, it should be easier to hide in darkness than when invisible since darkness <em>does</em> hide indirectly visible hints to your location - but darkness doesn't grant a bonus. Most other sources of total concealment are probably better, in fact.</p><p></p><p>This isn't as different from 3e as it seems; mostly terminology's changed. Previously, you'd still need to make move silently (and technically even hide checks with +20 IIRC) to avoid detection - it's just that now they've explicitly labelled the distinction between invisibility and invisibility+"undetectedness".</p></blockquote><p></p>
[QUOTE="eamon, post: 4986581, member: 51942"] Being invisible doesn't make you unheard nor make grant you the ability to avoid leaving plain old other traces. Nor does it affect the minds of your enemies and make them forget where you were. If you move, you get to make a stealth check. This represents how quietly and tracelessly you do so. Being invisible does not silence a clunky suit of armor, so you can fail these checks - but really, being invisible is already so good, for many purposes, it's not worth bothering with the stealth check. I don't think a bonus is a good idea; to hide in the first place you [B][I]need[/I] [/B][B]total concealment[/B] (or superior cover) - invisibility is just one way of getting that. For instance, it should be easier to hide in darkness than when invisible since darkness [I]does[/I] hide indirectly visible hints to your location - but darkness doesn't grant a bonus. Most other sources of total concealment are probably better, in fact. This isn't as different from 3e as it seems; mostly terminology's changed. Previously, you'd still need to make move silently (and technically even hide checks with +20 IIRC) to avoid detection - it's just that now they've explicitly labelled the distinction between invisibility and invisibility+"undetectedness". [/QUOTE]
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When you become invisible you can make a stealth check to hide.
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