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When you give up on RPGs because you hate the system.
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<blockquote data-quote="innerdude" data-source="post: 7348159" data-attributes="member: 85870"><p>I don't know if there's a "system" out there that I'd refuse to play in, depending on how it was presented to me. </p><p></p><p>There are, however, <em>campaign settings</em> that I wouldn't play in, just because I have no interest in them. For example, even if I thought the Rifts (trademarked copyrighted please don't sue us, Kevin Siembieda) rules system was actually any good (which I don't), I'd never play it simply because I have zero, zilch, nada interest in the Rifts setting. Even when they announced they were going to do a Rifts setting for Savage Worlds (my current favorite system), it didn't move the needle in the least. </p><p></p><p>Other settings I'd almost certainly refuse to play in, based on lack of appeal:</p><p></p><ul> <li data-xf-list-type="ul">Gamma World</li> <li data-xf-list-type="ul">Planescape (have never liked "planehopping" as a trope in D&D, ever).</li> <li data-xf-list-type="ul">World of Darkness . . . this one is funny, though, because if you just took the base concept (vying factions within a vampire secret society) and stripped out all of the ridiculous White Wolf metaplot, it might actually interest me. </li> <li data-xf-list-type="ul">Dark Sun, though this one is more 50/50. If the GM REALLY presented it well, I might consider it.</li> <li data-xf-list-type="ul">Superheroes generally. I'm just not a comic book guy. I'm just not into the 9 different variations of the X-Men universe continuity, or whatever it is. This one is again more 50/50 though, if the GM REALLY presented it well. </li> </ul></blockquote><p></p>
[QUOTE="innerdude, post: 7348159, member: 85870"] I don't know if there's a "system" out there that I'd refuse to play in, depending on how it was presented to me. There are, however, [I]campaign settings[/I] that I wouldn't play in, just because I have no interest in them. For example, even if I thought the Rifts (trademarked copyrighted please don't sue us, Kevin Siembieda) rules system was actually any good (which I don't), I'd never play it simply because I have zero, zilch, nada interest in the Rifts setting. Even when they announced they were going to do a Rifts setting for Savage Worlds (my current favorite system), it didn't move the needle in the least. Other settings I'd almost certainly refuse to play in, based on lack of appeal: [LIST] [*]Gamma World [*]Planescape (have never liked "planehopping" as a trope in D&D, ever). [*]World of Darkness . . . this one is funny, though, because if you just took the base concept (vying factions within a vampire secret society) and stripped out all of the ridiculous White Wolf metaplot, it might actually interest me. [*]Dark Sun, though this one is more 50/50. If the GM REALLY presented it well, I might consider it. [*]Superheroes generally. I'm just not a comic book guy. I'm just not into the 9 different variations of the X-Men universe continuity, or whatever it is. This one is again more 50/50 though, if the GM REALLY presented it well. [/LIST] [/QUOTE]
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