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When you want to strangle a player
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<blockquote data-quote="LostSoul" data-source="post: 4128889" data-attributes="member: 386"><p>What's the Bard's modifier? What did he roll on the die, a 3?</p><p></p><p></p><p></p><p>Well, it depends. Does the bard get bonuses for the situation - a +2, say, because the Clerics are both good guys and know each other and wouldn't normally fight and etc.</p><p></p><p>Anyways, you're penalizing the only thing he's good at (he's playing a Bard, after all). I imagine that he wants to come to the game to play the face. He can't do that with all the modifiers thrown against him. Maybe he just needs to min-max more, I don't know. But I don't see why <strong>I</strong> would drive for a half-hour, spend money, waste time, and not get to do what I want.</p><p></p><p>I don't think the issue lies only with the player. I think it's a group issue. You have to sit down and figure out why you are role-playing. What brings you all to the table?</p><p></p><p>If, after answering this question <em>as a group</em>, you realize that you are doing something - like, oh, I don't know, adding modifiers - that goes directly against the "fun" that you have, why are you doing it?</p><p></p><p>And yeah, maybe some people will have to leave because what's fun for them isn't fun for anyone else.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4128889, member: 386"] What's the Bard's modifier? What did he roll on the die, a 3? Well, it depends. Does the bard get bonuses for the situation - a +2, say, because the Clerics are both good guys and know each other and wouldn't normally fight and etc. Anyways, you're penalizing the only thing he's good at (he's playing a Bard, after all). I imagine that he wants to come to the game to play the face. He can't do that with all the modifiers thrown against him. Maybe he just needs to min-max more, I don't know. But I don't see why [b]I[/b] would drive for a half-hour, spend money, waste time, and not get to do what I want. I don't think the issue lies only with the player. I think it's a group issue. You have to sit down and figure out why you are role-playing. What brings you all to the table? If, after answering this question [i]as a group[/i], you realize that you are doing something - like, oh, I don't know, adding modifiers - that goes directly against the "fun" that you have, why are you doing it? And yeah, maybe some people will have to leave because what's fun for them isn't fun for anyone else. [/QUOTE]
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