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When you write an adventure...
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<blockquote data-quote="Tonguez" data-source="post: 591805" data-attributes="member: 1125"><p>I eiher start with an campaign idea or start with a area 'map' which is divided into Zones (a grid)</p><p></p><p>Then I get an idea of what the area is about - whats going on. This also tends to give ideas for Adventures</p><p></p><p>Each Zone then gets a few notes on possible encounters, sites of interest, NPCs etc</p><p></p><p>I then write 'plot events' - things that have to happen (eg the PCs are sent to the Temple of Mei so the Temple is considered a Site and reaching it is a Plot Event)</p><p></p><p>How they get from one plot event to another though is entirely up to the PCs and pretty much created on the fly -eg if whilst going to the Temple they pass by the lair of the Ogre Bandits they have a chance (say dc 12) to encounter the Ogres (who I might pick up after the encounter and expand on for further plot hooks)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 591805, member: 1125"] I eiher start with an campaign idea or start with a area 'map' which is divided into Zones (a grid) Then I get an idea of what the area is about - whats going on. This also tends to give ideas for Adventures Each Zone then gets a few notes on possible encounters, sites of interest, NPCs etc I then write 'plot events' - things that have to happen (eg the PCs are sent to the Temple of Mei so the Temple is considered a Site and reaching it is a Plot Event) How they get from one plot event to another though is entirely up to the PCs and pretty much created on the fly -eg if whilst going to the Temple they pass by the lair of the Ogre Bandits they have a chance (say dc 12) to encounter the Ogres (who I might pick up after the encounter and expand on for further plot hooks) [/QUOTE]
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