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When Your Great Idea Isn’t Being Received Like You Expected
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<blockquote data-quote="Fanaelialae" data-source="post: 9115471" data-attributes="member: 53980"><p>This explanation is somewhat abstract, but it sounds like a solid approach, assuming it suits the style of game. It sounds like you're going for a 'Han Solo' approach to advancement (as opposed to the 'Luke Skywalker' model used by games like D&D). </p><p></p><p>Obviously, a lot would depend on the actual details of implementation. I'm unclear whether its possible to obtain additional special moves through advancement. If not, then the game is probably better suited to shorter campaigns, since the characters really won't change much over time. </p><p></p><p>To put it into D&D parlance, the above would be like if everyone was playing a wizard that gained additional spell slots as normal, but no new spells (such that you can cast your existing spells more often). If you can gain additional special moves, then that would probably lend itself better to longer term play, since how you play that character could evolve over time (gaining new spells in addition to more spell slots). IMO, that kind of variety is useful in keeping players invested long term, whereas it isn't so important for a shorter term.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9115471, member: 53980"] This explanation is somewhat abstract, but it sounds like a solid approach, assuming it suits the style of game. It sounds like you're going for a 'Han Solo' approach to advancement (as opposed to the 'Luke Skywalker' model used by games like D&D). Obviously, a lot would depend on the actual details of implementation. I'm unclear whether its possible to obtain additional special moves through advancement. If not, then the game is probably better suited to shorter campaigns, since the characters really won't change much over time. To put it into D&D parlance, the above would be like if everyone was playing a wizard that gained additional spell slots as normal, but no new spells (such that you can cast your existing spells more often). If you can gain additional special moves, then that would probably lend itself better to longer term play, since how you play that character could evolve over time (gaining new spells in addition to more spell slots). IMO, that kind of variety is useful in keeping players invested long term, whereas it isn't so important for a shorter term. [/QUOTE]
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