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When Your Injury System Feels Too Complex
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<blockquote data-quote="Measured Descent Games" data-source="post: 9085914" data-attributes="member: 7042442"><p>Thank you for the feedback!</p><p></p><p>My main gripe is definitely how it will slow down gameplay during combat. Granted, it is not intended to be a combat-heavy game - combat will be very fast and deadly - but I do believe that there is a large margin for me to work within to improve the system to a move refined and rewarding feeling system. How do you feel about the Injury System replacing HP all together? What if accumulated injuries translated to your overall "damage" in some other mechanically tangible way?</p></blockquote><p></p>
[QUOTE="Measured Descent Games, post: 9085914, member: 7042442"] Thank you for the feedback! My main gripe is definitely how it will slow down gameplay during combat. Granted, it is not intended to be a combat-heavy game - combat will be very fast and deadly - but I do believe that there is a large margin for me to work within to improve the system to a move refined and rewarding feeling system. How do you feel about the Injury System replacing HP all together? What if accumulated injuries translated to your overall "damage" in some other mechanically tangible way? [/QUOTE]
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When Your Injury System Feels Too Complex
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