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Where are all the great spy RPGs?
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<blockquote data-quote="GrahamWills" data-source="post: 7113165" data-attributes="member: 75787"><p>So, from last night's NIGHTS BLACK AGENTS GAME</p><p></p><ol> <li data-xf-list-type="ol"> The characters arrived in Slovakia, each with their fake identities (various levels of COVER spent to establish each one)</li> <li data-xf-list-type="ol"> Because they are running a little heat at the moment, one character had to run some interference at the hotel, diverting police attention. Unfortunately a second agency was tracking their electronic signature and so they had to hide their DIGITAL INTRUSION skill rolls. I ran that as a single contested roll; sometimes I run it as a series, but tonight was going to get busy ...</li> <li data-xf-list-type="ol"> The previous session they had run a lot of HUMINT; posing as a fellow spy, getting friendly with local criminals via a shared interest in soccer and drinking; abducting and interrogating a key opposition asset. This session they digested the intel they had discovered and decided to go to the main site and investigate</li> <li data-xf-list-type="ol"> Mostly unrealistic site investigation proceeded, but they did feed info back both to official contact at base and unofficial contact semi-aligned with an opposition group for analysis. No specific requests this time, but it does happen.</li> <li data-xf-list-type="ol"> They were discovered by one opposition group, but had enough time for a dramatic explosive action, after which they pretty much burned with anyone local.</li> <li data-xf-list-type="ol"> Next session will be starting with the aftereffects of being burned</li> </ol><p></p><p>Last session was about 50% HUMINT-related activity; this session spent most time in the site investigation, but still about ⅓ of the time was spent on more realistic spy activities, much as you describe. If it was always like this, it might be a bit much for anyone except extreme lovers of Le Carré, but in practice I've found NBA has a nice balance of Jason Bourne and George Smiley.</p><p></p><p>I'll also note that although the above opposition forces included vampires in the list, NBA can easily be played without them. The vampire-specific parts of the rules are nicely localized, so it's easy to simply ignore.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 7113165, member: 75787"] So, from last night's NIGHTS BLACK AGENTS GAME [LIST=1] [*] The characters arrived in Slovakia, each with their fake identities (various levels of COVER spent to establish each one) [*] Because they are running a little heat at the moment, one character had to run some interference at the hotel, diverting police attention. Unfortunately a second agency was tracking their electronic signature and so they had to hide their DIGITAL INTRUSION skill rolls. I ran that as a single contested roll; sometimes I run it as a series, but tonight was going to get busy ... [*] The previous session they had run a lot of HUMINT; posing as a fellow spy, getting friendly with local criminals via a shared interest in soccer and drinking; abducting and interrogating a key opposition asset. This session they digested the intel they had discovered and decided to go to the main site and investigate [*] Mostly unrealistic site investigation proceeded, but they did feed info back both to official contact at base and unofficial contact semi-aligned with an opposition group for analysis. No specific requests this time, but it does happen. [*] They were discovered by one opposition group, but had enough time for a dramatic explosive action, after which they pretty much burned with anyone local. [*] Next session will be starting with the aftereffects of being burned [/LIST] Last session was about 50% HUMINT-related activity; this session spent most time in the site investigation, but still about ⅓ of the time was spent on more realistic spy activities, much as you describe. If it was always like this, it might be a bit much for anyone except extreme lovers of Le Carré, but in practice I've found NBA has a nice balance of Jason Bourne and George Smiley. I'll also note that although the above opposition forces included vampires in the list, NBA can easily be played without them. The vampire-specific parts of the rules are nicely localized, so it's easy to simply ignore. [/QUOTE]
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