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Where are the heirs to the 32 page adventure format?
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<blockquote data-quote="Lanefan" data-source="post: 8782974" data-attributes="member: 29398"><p>If they're expecting something in every room, the fact that this room is empty <strong>is</strong> the trick. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Edit to add: also, there'll be times when empty rooms are an integral part of the dungeon and have good reason for being empty.</p><p></p><p>Example: what I'm running right now started with the PCs going into a deserted manor house in search of another adventuring group which a few months back went in and never came out. Most of the place was empty and-or trashed due to the previous party having gone through and cleaned it out; but the PCs didn't know this and still had to explore it carefully (and there were still a few foes left also). So here, empty rooms are largely the focus of this part of the adventure.</p><p></p><p>The reason the previous party - and now, the PCs as well - never came back out is that in the manor is a hidden teleporter that both groups found the hard way, leading to a rather dangerous spot (and an entirely different adventure) a few hundred miles away. The PCs got through this; those they were seeking mostly did not.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8782974, member: 29398"] If they're expecting something in every room, the fact that this room is empty [B]is[/B] the trick. :) Edit to add: also, there'll be times when empty rooms are an integral part of the dungeon and have good reason for being empty. Example: what I'm running right now started with the PCs going into a deserted manor house in search of another adventuring group which a few months back went in and never came out. Most of the place was empty and-or trashed due to the previous party having gone through and cleaned it out; but the PCs didn't know this and still had to explore it carefully (and there were still a few foes left also). So here, empty rooms are largely the focus of this part of the adventure. The reason the previous party - and now, the PCs as well - never came back out is that in the manor is a hidden teleporter that both groups found the hard way, leading to a rather dangerous spot (and an entirely different adventure) a few hundred miles away. The PCs got through this; those they were seeking mostly did not. [/QUOTE]
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Where are the heirs to the 32 page adventure format?
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