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Community
General Tabletop Discussion
*Dungeons & Dragons
Where did the 6-8 encounter standard come from?
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<blockquote data-quote="Nevvur" data-source="post: 7277110" data-attributes="member: 6783882"><p>From the DMG, p.84 "Assuming typical adventuring conditions* and average luck, most adventuring parties <strong>can</strong> handle about six to eight medium or hard encounters in a day," and a little later, "This provides a rough estimate of the adjusted XP value for encounters the party <strong>can</strong> handle before the characters will need to take a long rest."</p><p></p><p>The reason that 6-8 encounters per adventuring day figure gets tossed around is because people interpret "can" as "should."</p><p></p><p>As @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6863518" target="_blank">dropbear8mybaby</a></u></strong></em> notes, it's a good number for dungeon type environments, or really any time when there's pressure to keep moving. The point of the number is to push the party to expend resources til they're low, thereby evoking the possibility of failure/death. However, nowhere in the DMG (that I know of) is it suggested every adventuring day<em> ought</em> to include 6-8 encounters.</p><p></p><p>Alternately, some people may read it as the <em>average number</em> of encounters in an adventuring day (with the presumption several days have more, and several days have less). The appropriate interpretation is that it's the <em>recommended </em><em>maximum </em>number of encounters per adventuring day (unless you really want to start KOing PCs).</p><p></p><p>* = The DMG doesn't specify what typical adventuring conditions are, so the rest of the guidelines in this section are meaningless, anyway.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7277110, member: 6783882"] From the DMG, p.84 "Assuming typical adventuring conditions* and average luck, most adventuring parties [B]can[/B] handle about six to eight medium or hard encounters in a day," and a little later, "This provides a rough estimate of the adjusted XP value for encounters the party [B]can[/B] handle before the characters will need to take a long rest." The reason that 6-8 encounters per adventuring day figure gets tossed around is because people interpret "can" as "should." As @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6863518"]dropbear8mybaby[/URL][/U][/B][/I] notes, it's a good number for dungeon type environments, or really any time when there's pressure to keep moving. The point of the number is to push the party to expend resources til they're low, thereby evoking the possibility of failure/death. However, nowhere in the DMG (that I know of) is it suggested every adventuring day[I] ought[/I] to include 6-8 encounters. Alternately, some people may read it as the [I]average number[/I] of encounters in an adventuring day (with the presumption several days have more, and several days have less). The appropriate interpretation is that it's the [I]recommended [/I][I]maximum [/I]number of encounters per adventuring day (unless you really want to start KOing PCs). * = The DMG doesn't specify what typical adventuring conditions are, so the rest of the guidelines in this section are meaningless, anyway. [/QUOTE]
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Where did the 6-8 encounter standard come from?
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