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General Tabletop Discussion
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Where did the 6-8 encounter standard come from?
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<blockquote data-quote="robus" data-source="post: 7277282" data-attributes="member: 6801558"><p>I'm not sure its goal is to exhaust the available resources but to inform the DM, while designing encounters (either for an adventure or for a session), when the party will be running out of resources at their current level. If the DM is super keen and wants 10 hard encounters in a row (with no opportunity to long rest) the math will show them that the party has little chance of surviving.</p><p></p><p>In other words it's a design guide and not an execution plan IMHO. Given player agency, there is little control the DM can exert on the execution of the encounters either in which order/manner or whether they manage to get a long rest somewhere in between. Once players start losing a lot of resources they will only push on if there is a powerful reason (i.e. they are --or something they care about is-- doomed if they linger).</p></blockquote><p></p>
[QUOTE="robus, post: 7277282, member: 6801558"] I'm not sure its goal is to exhaust the available resources but to inform the DM, while designing encounters (either for an adventure or for a session), when the party will be running out of resources at their current level. If the DM is super keen and wants 10 hard encounters in a row (with no opportunity to long rest) the math will show them that the party has little chance of surviving. In other words it's a design guide and not an execution plan IMHO. Given player agency, there is little control the DM can exert on the execution of the encounters either in which order/manner or whether they manage to get a long rest somewhere in between. Once players start losing a lot of resources they will only push on if there is a powerful reason (i.e. they are --or something they care about is-- doomed if they linger). [/QUOTE]
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Community
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Where did the 6-8 encounter standard come from?
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