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General Tabletop Discussion
*Dungeons & Dragons
Where did the 6-8 encounter standard come from?
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<blockquote data-quote="Nevvur" data-source="post: 7277862" data-attributes="member: 6783882"><p>[MENTION=6777737]Bacon Bits[/MENTION]</p><p></p><p>You wrote about feeling dismissed and patronized because some people state they don't share the problem. It certainly wasn't my intent to disparage anyone, sorry if I came off that way. I agree with the bulk of your post, particularly arguing about rests. It's come up only once in the game where I'm a player, and yeah it was a little frustrating, but our DM generally paces things out pretty nicely. </p><p></p><p>Anyway, like yourself, I want 2-4 encounters per adventuring day, but I think we perceive the problem from different angles. You want to modify the rest mechanics to make the game right for you. If I were inclined to modify a system, it would be the class features themselves. That's why I called them out on page 4.</p><p></p><p>Which is easier? Well, if you adjust the rest mechanics you're affecting all the classes in one way or another. Maybe it makes the short resters stronger and the long resters compartively less so. If you adjust the classes, you only have to adjust the classes in your current group, and then only for the people who are feeling short changed. Is the fighter the only one complaining about the lack of short rests? #$% it, give him 3 more BM dice. Warlock feeling useless? BAM extra spell slot. </p><p></p><p><em>Fortunately</em> I haven't even considered house ruling class features to accommodate this complaint, because no one in my group is complaining. Again, not saying this to be dismissive, only to share my experience. I don't do house rules willy nilly, and when I do, it's almost always because the players want it, not me. Even then, though I abide by a philosophy of service to my players, it's a hard sell to get me to implement them.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7277862, member: 6783882"] [MENTION=6777737]Bacon Bits[/MENTION] You wrote about feeling dismissed and patronized because some people state they don't share the problem. It certainly wasn't my intent to disparage anyone, sorry if I came off that way. I agree with the bulk of your post, particularly arguing about rests. It's come up only once in the game where I'm a player, and yeah it was a little frustrating, but our DM generally paces things out pretty nicely. Anyway, like yourself, I want 2-4 encounters per adventuring day, but I think we perceive the problem from different angles. You want to modify the rest mechanics to make the game right for you. If I were inclined to modify a system, it would be the class features themselves. That's why I called them out on page 4. Which is easier? Well, if you adjust the rest mechanics you're affecting all the classes in one way or another. Maybe it makes the short resters stronger and the long resters compartively less so. If you adjust the classes, you only have to adjust the classes in your current group, and then only for the people who are feeling short changed. Is the fighter the only one complaining about the lack of short rests? #$% it, give him 3 more BM dice. Warlock feeling useless? BAM extra spell slot. [I]Fortunately[/I] I haven't even considered house ruling class features to accommodate this complaint, because no one in my group is complaining. Again, not saying this to be dismissive, only to share my experience. I don't do house rules willy nilly, and when I do, it's almost always because the players want it, not me. Even then, though I abide by a philosophy of service to my players, it's a hard sell to get me to implement them. [/QUOTE]
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Where did the 6-8 encounter standard come from?
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