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Where did the 6-8 encounter standard come from?
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<blockquote data-quote="Rofel Wodring" data-source="post: 7277936" data-attributes="member: 6873189"><p>And this doesn't seem to be a problem with encounter design to you when blandly ported over to TTRPGs? You padded your analysis with action scenes that don't advance the plot or introduce Chekov's guns for future scenes. And frankly, if you're going to count 'Luke and friends get railroaded into a conflict with something insurmountable and have to rely on a non-participants' actions' or 'Luke and friends ambush a few soldiers and face no danger' as an encounter -- and in all likelihood the game designers do -- I question why we even have these useless guidelines.</p><p></p><p>Between the trip to the Death Star and the escape, only four of those should have counted as discrete encounters in any sane system: Ambushing the command post, busting into the detention block, swinging across a pit while being shot at, and fighting their way to the hangar. And a lot of encounter setups (such as the FFG Star Wars) would combine some of these. The fights with the TIE fighters should not count as encounters by 5E D&D reckoning since they use an entirely separate resource mechanic system than what the team did on foot. It's like having Secret of the Stars or Fire Emblem: Gaiden-style party switching.</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7277936, member: 6873189"] And this doesn't seem to be a problem with encounter design to you when blandly ported over to TTRPGs? You padded your analysis with action scenes that don't advance the plot or introduce Chekov's guns for future scenes. And frankly, if you're going to count 'Luke and friends get railroaded into a conflict with something insurmountable and have to rely on a non-participants' actions' or 'Luke and friends ambush a few soldiers and face no danger' as an encounter -- and in all likelihood the game designers do -- I question why we even have these useless guidelines. Between the trip to the Death Star and the escape, only four of those should have counted as discrete encounters in any sane system: Ambushing the command post, busting into the detention block, swinging across a pit while being shot at, and fighting their way to the hangar. And a lot of encounter setups (such as the FFG Star Wars) would combine some of these. The fights with the TIE fighters should not count as encounters by 5E D&D reckoning since they use an entirely separate resource mechanic system than what the team did on foot. It's like having Secret of the Stars or Fire Emblem: Gaiden-style party switching. [/QUOTE]
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Where did the 6-8 encounter standard come from?
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