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General Tabletop Discussion
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Where did the 6-8 encounter standard come from?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7278026" data-attributes="member: 6801585"><p>Hmm, I don't know about you guys, but when I play out the official APs, I definitely have most playing time in dungeons. Yeah, there are times where the group is in town for a day. But I just don't put ANY encounters on that day, so short rest long rest balance doesn't matter in the first place. There are also times where the group needs to travel, but I certainly don't play out a travel of 2 days with 12-16 encounters. Often I just fast forward two days with a brief description of the travel. There might be one or two encounters here, but that's less for depleting their resources and more for showing them that the area is dangerous. I definitely won't try to squeeze in 6-8 encounters on overworld traveling, but don't feel like I have to either. If anything if the group reaches the next dungeon in the middle of the day, that one encounter they had in the morning already counts towards the encounter count of today's dungeon run.</p><p></p><p>And yes, as the others stated, encounters don't have to be a battle. It could also be a trap or a negotiation. After all my players would also spend resources on things other than fighting or even spend resources to avoid fighting.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7278026, member: 6801585"] Hmm, I don't know about you guys, but when I play out the official APs, I definitely have most playing time in dungeons. Yeah, there are times where the group is in town for a day. But I just don't put ANY encounters on that day, so short rest long rest balance doesn't matter in the first place. There are also times where the group needs to travel, but I certainly don't play out a travel of 2 days with 12-16 encounters. Often I just fast forward two days with a brief description of the travel. There might be one or two encounters here, but that's less for depleting their resources and more for showing them that the area is dangerous. I definitely won't try to squeeze in 6-8 encounters on overworld traveling, but don't feel like I have to either. If anything if the group reaches the next dungeon in the middle of the day, that one encounter they had in the morning already counts towards the encounter count of today's dungeon run. And yes, as the others stated, encounters don't have to be a battle. It could also be a trap or a negotiation. After all my players would also spend resources on things other than fighting or even spend resources to avoid fighting. [/QUOTE]
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Where did the 6-8 encounter standard come from?
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