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Where did the 6-8 encounter standard come from?
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<blockquote data-quote="Hussar" data-source="post: 7279761" data-attributes="member: 22779"><p>Where does 6-8 come from? That's easy. Several years of people bitching about 15 Minute Adventuring Days in 3e. The idea that you'd have 2-3 encounters per day when some of us wanted to run actual dungeons with dozens of encounters the way we made dungeons and adventures in AD&D.</p><p></p><p>And, since 5e is very much going back to the AD&D mode of play, 6-8/day makes a LOT of sense in order to try to capture the feel. Look at how many encounters you'd have in those old AD&D modules. As a random example, N1 Cult of the Reptile God has a dungeon. There are 10 combat encounters on Level 1 and 9 on Level 2, plus random encounters to be checked 1 in 6 every 3 turns. </p><p></p><p>If we balance around the 2-4 encounters of 3e, that module will take a VERY long time to actually play out. Whereas in 5e, that should take about 2 adventuring days, which is a pretty solid pace.</p><p></p><p>The problem is, people want to ignore the advice in the DMG and force square pegs into round holes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7279761, member: 22779"] Where does 6-8 come from? That's easy. Several years of people bitching about 15 Minute Adventuring Days in 3e. The idea that you'd have 2-3 encounters per day when some of us wanted to run actual dungeons with dozens of encounters the way we made dungeons and adventures in AD&D. And, since 5e is very much going back to the AD&D mode of play, 6-8/day makes a LOT of sense in order to try to capture the feel. Look at how many encounters you'd have in those old AD&D modules. As a random example, N1 Cult of the Reptile God has a dungeon. There are 10 combat encounters on Level 1 and 9 on Level 2, plus random encounters to be checked 1 in 6 every 3 turns. If we balance around the 2-4 encounters of 3e, that module will take a VERY long time to actually play out. Whereas in 5e, that should take about 2 adventuring days, which is a pretty solid pace. The problem is, people want to ignore the advice in the DMG and force square pegs into round holes. [/QUOTE]
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Community
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Where did the 6-8 encounter standard come from?
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