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Where Do They Get Their Money? Part Two
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<blockquote data-quote="Ancalagon" data-source="post: 7756685" data-attributes="member: 23"><p>On the OP: Livestock was often a type of "money" - at least wealth. Also, the Koku - which was both a unit of rice and currency in Japan - should be considered.</p><p></p><p>On inflation and treasure piles in D&D. Two arguments on why this isn't a thing</p><p></p><p>1: Real world. You live in a small village. You win the lottery, an immense amount (say 100 million dollars). Is there an inflation boom in the village? No.</p><p></p><p>2: D&D world. Your party defeats some large dragon and comes back to town with a quarter million gold pieces, along with a lot of gems and magical items. Does this lead to inflation? No</p><p></p><p>a: the gems will be kept for emergency/easily portable treasure. The magical items kept or traded. Only the gold/silver will be injected in the local economy. </p><p></p><p>b: A quarter of a million gp is not that much wealth. I've done math calculating the average GDP per inhabitant previously (you can see this link for the math: <a href="https://slugsandsilver.blogspot.com/2018/08/reasonable-rewards.html" target="_blank">https://slugsandsilver.blogspot.com/2018/08/reasonable-rewards.html</a> , I also posted about it on this forum). The average income is about 220 gp/citizen. So a town of 2000 people will have a yearly income of 440 000 gp. The extra gold will be good for the local economy yes, but it will not lead to ridiculous inflation. </p><p></p><p>c: It probably won't all be spent at once anyway. The PCs will probably be more generous and free wheeling with their money but... </p><p></p><p>so.... the notion that adventurers and their gold lead to massive inflation is misleading. However, it will be good for the local economy as there often was a shortage of currency. Slight inflation? Sure. A spike in the price of one or two items because the party suddenly bought all the supply (say, healing potions?)? Sure. Overall inflation that the GM should bother about? No.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7756685, member: 23"] On the OP: Livestock was often a type of "money" - at least wealth. Also, the Koku - which was both a unit of rice and currency in Japan - should be considered. On inflation and treasure piles in D&D. Two arguments on why this isn't a thing 1: Real world. You live in a small village. You win the lottery, an immense amount (say 100 million dollars). Is there an inflation boom in the village? No. 2: D&D world. Your party defeats some large dragon and comes back to town with a quarter million gold pieces, along with a lot of gems and magical items. Does this lead to inflation? No a: the gems will be kept for emergency/easily portable treasure. The magical items kept or traded. Only the gold/silver will be injected in the local economy. b: A quarter of a million gp is not that much wealth. I've done math calculating the average GDP per inhabitant previously (you can see this link for the math: [url]https://slugsandsilver.blogspot.com/2018/08/reasonable-rewards.html[/url] , I also posted about it on this forum). The average income is about 220 gp/citizen. So a town of 2000 people will have a yearly income of 440 000 gp. The extra gold will be good for the local economy yes, but it will not lead to ridiculous inflation. c: It probably won't all be spent at once anyway. The PCs will probably be more generous and free wheeling with their money but... so.... the notion that adventurers and their gold lead to massive inflation is misleading. However, it will be good for the local economy as there often was a shortage of currency. Slight inflation? Sure. A spike in the price of one or two items because the party suddenly bought all the supply (say, healing potions?)? Sure. Overall inflation that the GM should bother about? No. [/QUOTE]
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