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Where Do They Go For Food?
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<blockquote data-quote="Derren" data-source="post: 7723555" data-attributes="member: 2518"><p>Speaking of potatoes.</p><p></p><p>There is a myth that when Frederick the Great introduced the potato to Prussia people were reluctant to adopt it, partially because they consumed the leaves and not the potato itself. Frederick then ordered potatoes to be planted on royal fields and had them heavily guarded. Yet the guards were instructed not to stop thieves. The common folk saw the heavy guard and assumed that potatoes were something very special, so they stole them to plant them themselves.</p><p></p><p>Anyway, I think that supplies, food water but also things like ammunition, is very overlooked in D&D which imo diminishes the game settings. With the current way supplies are handled any for of overland travel becomes meaningless except for 1-2 random encounters. But the PCs can basically wander wherever they like.</p><p>But as soon as you use encumbrance and use sensible supply rates a week long trek to go to a dungeon, kill everything and take its stuff becomes a 10 man expedition with several horse carts to carry all the supplies and potential loot. And this opens up so many new story and adventure possibilities and make the world a lot more immersive.</p><p></p><p>Also, realistic food needs also opens up new tactics for PCs and monsters alike. Now starving out the other is a possibility. When the PCs sit at the dungeon entrance they can prevent monsters to hunt outside, meaning they have to turn on each other to survive. Likewise a dragon can burn the food supplies of the PCs and watch them starve instead of engaging a prepared adventuring group.</p></blockquote><p></p>
[QUOTE="Derren, post: 7723555, member: 2518"] Speaking of potatoes. There is a myth that when Frederick the Great introduced the potato to Prussia people were reluctant to adopt it, partially because they consumed the leaves and not the potato itself. Frederick then ordered potatoes to be planted on royal fields and had them heavily guarded. Yet the guards were instructed not to stop thieves. The common folk saw the heavy guard and assumed that potatoes were something very special, so they stole them to plant them themselves. Anyway, I think that supplies, food water but also things like ammunition, is very overlooked in D&D which imo diminishes the game settings. With the current way supplies are handled any for of overland travel becomes meaningless except for 1-2 random encounters. But the PCs can basically wander wherever they like. But as soon as you use encumbrance and use sensible supply rates a week long trek to go to a dungeon, kill everything and take its stuff becomes a 10 man expedition with several horse carts to carry all the supplies and potential loot. And this opens up so many new story and adventure possibilities and make the world a lot more immersive. Also, realistic food needs also opens up new tactics for PCs and monsters alike. Now starving out the other is a possibility. When the PCs sit at the dungeon entrance they can prevent monsters to hunt outside, meaning they have to turn on each other to survive. Likewise a dragon can burn the food supplies of the PCs and watch them starve instead of engaging a prepared adventuring group. [/QUOTE]
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