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General Tabletop Discussion
*Dungeons & Dragons
Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7056642" data-attributes="member: 6704184"><p>Lot of self righteousness goes on in discussions like this, of the "you're playing wrong" variety. </p><p></p><p>Ignore 100% of it. </p><p></p><p>Your characters stats are an abstraction. Making an effective character is fine. It's not min maxing or any of the other nonsense people say. It's just making a character that will do what you want it to do. </p><p></p><p>I do recommend not having negative modifiers, for skill checks, but that is a personal preference. </p><p></p><p>But seriously, dude, don't listen to people judging you for playing how you want to play.</p><p></p><p>edit: also, why did your DM ask for a cleric, specifically? </p><p></p><p>I mean, I probably wouldn't be super excited about building a character that isn't even my idea.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7056642, member: 6704184"] Lot of self righteousness goes on in discussions like this, of the "you're playing wrong" variety. Ignore 100% of it. Your characters stats are an abstraction. Making an effective character is fine. It's not min maxing or any of the other nonsense people say. It's just making a character that will do what you want it to do. I do recommend not having negative modifiers, for skill checks, but that is a personal preference. But seriously, dude, don't listen to people judging you for playing how you want to play. edit: also, why did your DM ask for a cleric, specifically? I mean, I probably wouldn't be super excited about building a character that isn't even my idea. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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