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Where Has All the Magic Gone?
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<blockquote data-quote="LostSoul" data-source="post: 4585622" data-attributes="member: 386"><p>The most mystical, magical game I've played in has been Sorcerer.</p><p></p><p>That game is as basic as it gets; you only have 5 stats.</p><p></p><p>What's important in that game is <em>colour</em>, how things function in the game fiction. For example, my half-demon's Stamina is defined as "Unnatural Means" - he can handle things because he's a half-demon, he bathes in fire, eats coals, etc. That's all colour, and doesn't affect his Stamina score of 5.</p><p></p><p>D&D is a very different game. There are a lot more numbers to deal with. And then there's the whole economy of actions going on.</p><p></p><p>However, I think that 4e could be awesome as it deals with magical effects. The Wizard in my game has made awesome use of Mage Hand, dealing good damage with it - equal to an encounter power at times. It's because of the ecnomy of actions and the fact that the guidelines for doing whatever you want are really clear.</p><p></p><p>Magic items - like an Immovable Rod - could have really cool effects given player creativity. Let's say that you grab the Immovable Rod with a Minor action and place it in an adjacent square. Suddenly that square becomes Difficult Terrain! Your opponent can no longer shift there, and that might be exactly what you want.</p><p></p><p>To sum up, I think that strange, colourful effects without any mechanics can have an important role to play in 4e.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4585622, member: 386"] The most mystical, magical game I've played in has been Sorcerer. That game is as basic as it gets; you only have 5 stats. What's important in that game is [i]colour[/i], how things function in the game fiction. For example, my half-demon's Stamina is defined as "Unnatural Means" - he can handle things because he's a half-demon, he bathes in fire, eats coals, etc. That's all colour, and doesn't affect his Stamina score of 5. D&D is a very different game. There are a lot more numbers to deal with. And then there's the whole economy of actions going on. However, I think that 4e could be awesome as it deals with magical effects. The Wizard in my game has made awesome use of Mage Hand, dealing good damage with it - equal to an encounter power at times. It's because of the ecnomy of actions and the fact that the guidelines for doing whatever you want are really clear. Magic items - like an Immovable Rod - could have really cool effects given player creativity. Let's say that you grab the Immovable Rod with a Minor action and place it in an adjacent square. Suddenly that square becomes Difficult Terrain! Your opponent can no longer shift there, and that might be exactly what you want. To sum up, I think that strange, colourful effects without any mechanics can have an important role to play in 4e. [/QUOTE]
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