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Where Has All the Magic Gone?
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<blockquote data-quote="Ydars" data-source="post: 4585781" data-attributes="member: 62992"><p>I do wonder why people play fantasy games, if all they want is kick-ass power. Surely this is the kind of thing that is better played out in Sci-Fi with all its metal-gear heavy-powered weaponry.</p><p> </p><p>Having said this, I think the problem goes back to the roots of D&D and is not edition specific; D&D is NOT a mystical game, though earlier editions could be used to portray some mysticism if the DM wanted.</p><p> </p><p>Magic in D&D has always been far too scientific to be truely mystical and far too logical because of the needs of running a game. You simply have to have some structure.</p><p> </p><p>The problem is, now the people running the show think the structure is more important than the experience it is trying to model. This is a mistake IMHO but it is just a logical extension of the process that started with E.Gary Gygax's take on magic.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4585781, member: 62992"] I do wonder why people play fantasy games, if all they want is kick-ass power. Surely this is the kind of thing that is better played out in Sci-Fi with all its metal-gear heavy-powered weaponry. Having said this, I think the problem goes back to the roots of D&D and is not edition specific; D&D is NOT a mystical game, though earlier editions could be used to portray some mysticism if the DM wanted. Magic in D&D has always been far too scientific to be truely mystical and far too logical because of the needs of running a game. You simply have to have some structure. The problem is, now the people running the show think the structure is more important than the experience it is trying to model. This is a mistake IMHO but it is just a logical extension of the process that started with E.Gary Gygax's take on magic. [/QUOTE]
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