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Where Has All the Magic Gone?
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<blockquote data-quote="AllisterH" data-source="post: 4585885" data-attributes="member: 51325"><p>As soon as magic items can be bought and sold, magic items have to be "balanced". If you do not allow for magic items to be bought/sold and easily created (contrast for example, what PO:Sp&M said it required to make a Wand of Fire versus the 3e equivalent, Staff of Fire), then you can have as much wahoo magic in the game as before....</p><p> </p><p>The rod vs wand vs staff naming convention shouldn't affect the feel of magic (really, if a person A calls it a wand of fire and person B calls it a staff of fire and they both DO the same thing, I'm not understanding why the latter is less magical than the first).</p><p> </p><p>Spell Compendium might've been loved by players who liked magical classes, but trust me, many a DM and many a martial fan point towards the Spell Compedium as the biggest source of power-creep for the most powerful classes in the game already....</p><p> </p><p>Nostalgia is also a powerful force. I have the Encyclopedia Magica (the leather tomes from pre 3E that had ALL the magical items ever printed for the game up to then....) and the vast majority of the items in the books are, well, shockingly mundane. Great fluff and description but the effect is pretty "normal".</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4585885, member: 51325"] As soon as magic items can be bought and sold, magic items have to be "balanced". If you do not allow for magic items to be bought/sold and easily created (contrast for example, what PO:Sp&M said it required to make a Wand of Fire versus the 3e equivalent, Staff of Fire), then you can have as much wahoo magic in the game as before.... The rod vs wand vs staff naming convention shouldn't affect the feel of magic (really, if a person A calls it a wand of fire and person B calls it a staff of fire and they both DO the same thing, I'm not understanding why the latter is less magical than the first). Spell Compendium might've been loved by players who liked magical classes, but trust me, many a DM and many a martial fan point towards the Spell Compedium as the biggest source of power-creep for the most powerful classes in the game already.... Nostalgia is also a powerful force. I have the Encyclopedia Magica (the leather tomes from pre 3E that had ALL the magical items ever printed for the game up to then....) and the vast majority of the items in the books are, well, shockingly mundane. Great fluff and description but the effect is pretty "normal". [/QUOTE]
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