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Where Has All the Magic Gone?
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<blockquote data-quote="el-remmen" data-source="post: 4586036" data-attributes="member: 11"><p>Is this about player expectation or the game itself?</p><p></p><p>I mean, the way I got around this issue in 3E is by (as Plane-Sailing said) throwing wealth guidelines out the window and continuing to give out magical items that we were weird and quirky and most have some minor to moderate downside along with their cool power (in my homebrew when you create a permanent (i.e. not charged or potion/wand) magical item it almost always has a small downside unless you are willing to pay more coin and XP to make it).</p><p></p><p>I also make them a lot less available (i.e. party of 6 5th level PCs have 2 magical items (not including potions or scrolls) among them (they had 3, but one was lost in a duel))</p><p></p><p>However, if the expectation of your players at the table is that they should have a new magical item every level or so and they should have items that that they fully understand and fit the wealth guidelines as written, then the problem is a difference in playstyle.</p><p></p><p>The rules are written are beside the point.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4586036, member: 11"] Is this about player expectation or the game itself? I mean, the way I got around this issue in 3E is by (as Plane-Sailing said) throwing wealth guidelines out the window and continuing to give out magical items that we were weird and quirky and most have some minor to moderate downside along with their cool power (in my homebrew when you create a permanent (i.e. not charged or potion/wand) magical item it almost always has a small downside unless you are willing to pay more coin and XP to make it). I also make them a lot less available (i.e. party of 6 5th level PCs have 2 magical items (not including potions or scrolls) among them (they had 3, but one was lost in a duel)) However, if the expectation of your players at the table is that they should have a new magical item every level or so and they should have items that that they fully understand and fit the wealth guidelines as written, then the problem is a difference in playstyle. The rules are written are beside the point. [/QUOTE]
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