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Where Has All the Magic Gone?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 4586123" data-attributes="member: 93"><p>Lots of good comments here - I'm still playing 3.5 and I think that 4E did some nifty things with magic items. I'm surprised that not everyone loved the Magic Item Compendium, 'cause everyone in my gaming groups thinks its the best thing ever. It reintroduced a lot of items that could do lots of little things, and made them inexpensive enough to buy a few of them.</p><p></p><p>As Plane Sailing and El-Remmen have also noted, the wealth guidelines changed the character of games - at least mine. I'm planning on junking the guidelines and going back to the way I did things in 2E and 1E for my next campaign. Fewer items overall, but more interesting ones when you get them. I also want to reintroduce magic with the occasional drawback into my games. This has been something I've noted since the early 3E days, and its always been one of my (relatively few) complaints about the 3E philosophy.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4586123, member: 93"] Lots of good comments here - I'm still playing 3.5 and I think that 4E did some nifty things with magic items. I'm surprised that not everyone loved the Magic Item Compendium, 'cause everyone in my gaming groups thinks its the best thing ever. It reintroduced a lot of items that could do lots of little things, and made them inexpensive enough to buy a few of them. As Plane Sailing and El-Remmen have also noted, the wealth guidelines changed the character of games - at least mine. I'm planning on junking the guidelines and going back to the way I did things in 2E and 1E for my next campaign. Fewer items overall, but more interesting ones when you get them. I also want to reintroduce magic with the occasional drawback into my games. This has been something I've noted since the early 3E days, and its always been one of my (relatively few) complaints about the 3E philosophy. [/QUOTE]
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