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Where Has All the Magic Gone?
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<blockquote data-quote="Sir Brennen" data-source="post: 4586391" data-attributes="member: 553"><p>I remember that supplement. Magic swords with little quirks like floating on water or that remained suspended in mid-air when you let go of them. A glowing orb of starlight that did all kinds of minor but interesting things. Cool stuff.</p><p></p><p>However, it was a <em>supplement</em>, for a <em>specific campaign</em>. The core books of the same edition did not give nearly the attention to fluff detail and history as this did. Nor even the little, cool quirks. </p><p></p><p>4E is just starting. The fluff and history will come, particularly in themed books like the Manual of the Planes and Open Grave, or in campaign-specific books. The Blue Dragon Orb (an artifact) gets two full pages in the Draconomicon. Orbs of Dragonkind didn't get nearly that level of detail in the 1st Ed DMG. The designers will have to continue experimenting and pushing the boundaries of magic item types as more material gets published, just like <em>The Magister</em> did. We already see a hint of that in the AV2 playtest, with Orbs that can pull combatants into a pocket-dimension arena. That's a pretty magical feeling item to me.</p><p></p><p>Plus, if you're talking about fluff, not all historical detail is going to be useful in a homebrew campaign. If it was in the core, it would probably be mostly ignored in favor of the DM's own history or fluff (if he cares that the item has such specific at all.)</p><p></p><p>And, for the record Korgoth, I don't think nostalgia has <em>nothing</em> to do with it, but it is one of several factors that add to people's perception of this issue. Probably some more than others. (Speaking as someone who's played since 1st Ed. AD&D myself, and enjoyed each iteration.)</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4586391, member: 553"] I remember that supplement. Magic swords with little quirks like floating on water or that remained suspended in mid-air when you let go of them. A glowing orb of starlight that did all kinds of minor but interesting things. Cool stuff. However, it was a [I]supplement[/I], for a [I]specific campaign[/I]. The core books of the same edition did not give nearly the attention to fluff detail and history as this did. Nor even the little, cool quirks. 4E is just starting. The fluff and history will come, particularly in themed books like the Manual of the Planes and Open Grave, or in campaign-specific books. The Blue Dragon Orb (an artifact) gets two full pages in the Draconomicon. Orbs of Dragonkind didn't get nearly that level of detail in the 1st Ed DMG. The designers will have to continue experimenting and pushing the boundaries of magic item types as more material gets published, just like [I]The Magister[/I] did. We already see a hint of that in the AV2 playtest, with Orbs that can pull combatants into a pocket-dimension arena. That's a pretty magical feeling item to me. Plus, if you're talking about fluff, not all historical detail is going to be useful in a homebrew campaign. If it was in the core, it would probably be mostly ignored in favor of the DM's own history or fluff (if he cares that the item has such specific at all.) And, for the record Korgoth, I don't think nostalgia has [i]nothing[/i] to do with it, but it is one of several factors that add to people's perception of this issue. Probably some more than others. (Speaking as someone who's played since 1st Ed. AD&D myself, and enjoyed each iteration.) [/QUOTE]
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