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Where have your favorite campaign ideas come from?
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<blockquote data-quote="Oofta" data-source="post: 7446921" data-attributes="member: 6801845"><p>For me it usually starts with politics. What would interesting factions be, how is the world responding to the events of the last campaign, what organizations are rising and which are falling. Where am I going to start the adventurers and what is going on.</p><p></p><p>For example, in a recent campaign I wanted to explore the concept of a power struggle caused by a sleeping god that was stirring. There were multiple factions. Those crazy cultists (aren't there always crazy cultists?) who wanted their god to wake. The order of ancient knights that had been forgotten that opposed it. The third party that wanted the god just awake enough so they could siphon off power. The established kingdom that was somewhat clueless about what was really going on.</p><p></p><p>Another was centered around the edges of a ruined city trying to rebuild itself after my Ragnarok campaign. Different factions vying for power, struggling to rebuild in the remains of a ruined city. Of course the PCs had a choice - they could take sides and try to influence things or they could simply go into the ruins searching for treasure and the glory it would bring.</p><p></p><p>So I come up with an interesting setting, maybe a main protagonist or two (or three) and set events in motion. Those protagonists could be a sleeping god, Loki who escaped from his prison or just political leaders who want more control for good or ill. Maybe my next campaign will be set in a city secretly run by a cabal of vampires. What would that city be like? What institutions would be in place? Are there factions of vampires? Are there people who know what's really going on and do they support or oppose the cabal?</p><p></p><p>Decide on the set pieces, the current state of affairs and let the the players decide to do about about it, if anything.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7446921, member: 6801845"] For me it usually starts with politics. What would interesting factions be, how is the world responding to the events of the last campaign, what organizations are rising and which are falling. Where am I going to start the adventurers and what is going on. For example, in a recent campaign I wanted to explore the concept of a power struggle caused by a sleeping god that was stirring. There were multiple factions. Those crazy cultists (aren't there always crazy cultists?) who wanted their god to wake. The order of ancient knights that had been forgotten that opposed it. The third party that wanted the god just awake enough so they could siphon off power. The established kingdom that was somewhat clueless about what was really going on. Another was centered around the edges of a ruined city trying to rebuild itself after my Ragnarok campaign. Different factions vying for power, struggling to rebuild in the remains of a ruined city. Of course the PCs had a choice - they could take sides and try to influence things or they could simply go into the ruins searching for treasure and the glory it would bring. So I come up with an interesting setting, maybe a main protagonist or two (or three) and set events in motion. Those protagonists could be a sleeping god, Loki who escaped from his prison or just political leaders who want more control for good or ill. Maybe my next campaign will be set in a city secretly run by a cabal of vampires. What would that city be like? What institutions would be in place? Are there factions of vampires? Are there people who know what's really going on and do they support or oppose the cabal? Decide on the set pieces, the current state of affairs and let the the players decide to do about about it, if anything. [/QUOTE]
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