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Where i share my experiences with DCC (as a noob)
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<blockquote data-quote="overgeeked" data-source="post: 8961573" data-attributes="member: 86653"><p>You'll do great. It's a smooth system. The hardest part of DCC is all the charts.</p><p></p><p>As long as they can maintain being cool with all the PC death, it should be fine. That's usually the big sticking point.</p><p></p><p>Absolutely. There's only so much "no really, your characters will drop like flies" you can convey in conversation. Once you run through a funnel the light blinks on. "Oh...you really meant it when you said the characters would drop like flies."</p><p></p><p>Yeah, those sting.</p><p></p><p>I love luck in DCC so much. Such a great way to measure so many otherwise immeasurable things. Who will the monster attack, lowest luck. Who was too close to the exploding trap, lowest luck.</p><p></p><p>Definitely. Whether it was intentional or not, DCC seems purpose built for delivering an emergent story.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8961573, member: 86653"] You'll do great. It's a smooth system. The hardest part of DCC is all the charts. As long as they can maintain being cool with all the PC death, it should be fine. That's usually the big sticking point. Absolutely. There's only so much "no really, your characters will drop like flies" you can convey in conversation. Once you run through a funnel the light blinks on. "Oh...you really meant it when you said the characters would drop like flies." Yeah, those sting. I love luck in DCC so much. Such a great way to measure so many otherwise immeasurable things. Who will the monster attack, lowest luck. Who was too close to the exploding trap, lowest luck. Definitely. Whether it was intentional or not, DCC seems purpose built for delivering an emergent story. [/QUOTE]
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Community
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Where i share my experiences with DCC (as a noob)
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