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Where is the point of medicine as a skill?
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<blockquote data-quote="Andor" data-source="post: 6381078" data-attributes="member: 1879"><p>So then what does the Investigate skill do for you?</p><p></p><p></p><p></p><p>If the King is dying from a mysterious illness, I'm gonna assume that a restoration spell was tried and failed. Which means it's a magical illness and medicine is useless. Just like all the skill of the Doctors of Gondor was useless against the Black Breath.</p><p></p><p>The skills in this game are not all equal. Perception is tested, at least passively, every time you walk into a room. Nature overlaps with Survival but does not have any practical utility. Medicine just sucks out loud. It is obsoleted by a 5gp item, and a cantrip. Even the healer feat ignores it. </p><p></p><p>For my game I removed Medicine and Nature as pointless mastery traps. You can employ house rules to make these things usefull, but that is what it takes.</p></blockquote><p></p>
[QUOTE="Andor, post: 6381078, member: 1879"] So then what does the Investigate skill do for you? If the King is dying from a mysterious illness, I'm gonna assume that a restoration spell was tried and failed. Which means it's a magical illness and medicine is useless. Just like all the skill of the Doctors of Gondor was useless against the Black Breath. The skills in this game are not all equal. Perception is tested, at least passively, every time you walk into a room. Nature overlaps with Survival but does not have any practical utility. Medicine just sucks out loud. It is obsoleted by a 5gp item, and a cantrip. Even the healer feat ignores it. For my game I removed Medicine and Nature as pointless mastery traps. You can employ house rules to make these things usefull, but that is what it takes. [/QUOTE]
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Community
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Where is the point of medicine as a skill?
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