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Where is the point of medicine as a skill?
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<blockquote data-quote="Blue" data-source="post: 7423544" data-attributes="member: 20564"><p>What's the use of knowledge (arcana)? It can't even stabilize the dying so it must be even less useful that Medicine.</p><p></p><p>Oh wait, for skill roles. For you know, using the skill. As a skill. As opposed to an extension of combat. You know, non-combat rolls? The other pillars of the game?</p><p></p><p>"I investigate the body to figure out cause of death."</p><p>"I show the guard that the wound was made by a long blade, not the rogue's dagger."</p><p>"I diagnose why the villagers are wasting away."</p><p>"Is the rash and boils the goblins have contagious?"</p><p>"Is he really sick of just faking it?"</p><p>"He took deadly nightshade! Quick, an emetic to make him vomit it up."</p><p></p><p></p><p> Nobody will ever pick this skill, because you can do the same thing without even rolling, using a 5gp healing kit (or cast a spell, use a potion etc) The number of skills is limited anyway and this one in its current form is pointless. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>There might be selected occasions... yes, but no player would ever choose this skill normally. They should have just made this one a toolset thingy as they did with pick locks, use poison and such. Why adding redundant medicine?</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Blue, post: 7423544, member: 20564"] What's the use of knowledge (arcana)? It can't even stabilize the dying so it must be even less useful that Medicine. Oh wait, for skill roles. For you know, using the skill. As a skill. As opposed to an extension of combat. You know, non-combat rolls? The other pillars of the game? "I investigate the body to figure out cause of death." "I show the guard that the wound was made by a long blade, not the rogue's dagger." "I diagnose why the villagers are wasting away." "Is the rash and boils the goblins have contagious?" "Is he really sick of just faking it?" "He took deadly nightshade! Quick, an emetic to make him vomit it up." Nobody will ever pick this skill, because you can do the same thing without even rolling, using a 5gp healing kit (or cast a spell, use a potion etc) The number of skills is limited anyway and this one in its current form is pointless. :erm: There might be selected occasions... yes, but no player would ever choose this skill normally. They should have just made this one a toolset thingy as they did with pick locks, use poison and such. Why adding redundant medicine?[/QUOTE] [/QUOTE]
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Where is the point of medicine as a skill?
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