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General Tabletop Discussion
*Pathfinder & Starfinder
Where to put Odd Spell-Casters: Bard, Witch, etc?
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<blockquote data-quote="Greg K" data-source="post: 5787224" data-attributes="member: 5038"><p>Honestly, I would like to see the Druid renamed Animist. Then, I would add both a Shaman and a Witch class. Shaman's deal with spirits. </p><p></p><p>The witch would be a Wisdom based arcane caster whose magic focuses on charms, healing, protection, curses, illusions, transformation, and nature as presented in Green Ronin's Witch's Handbook. No flashy lightning bolts. No fireballs, and no monster summoning.</p><p></p><p>With these three classes, the player can then base their Druid on whichever fits their concept or DM's campaign as Druid's have been presented in all three manners.</p><p></p><p>The bard is a more interesting case. Is it a pure caster that does not fight well? A rogue or jack of all trades? a warrior (e.g., skald)? What power source? Arcane ? Divine ? Primal? Again, so many different sources to draw from. Personally, I don't like the rogue being default. I think there needs to be a way to handle all of these without multiclassing and hoop jumping so people can do their interpretation whether basing it upon the Celtic origin (the initial training for Ovate/Olahm and Druids as well as its own path for those not pursuing the path of Ovate/Olahm), the roguish minstrel, the gallant, the bardic arcane sage, the skald, the divine cantor, the tribal lore keeper.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5787224, member: 5038"] Honestly, I would like to see the Druid renamed Animist. Then, I would add both a Shaman and a Witch class. Shaman's deal with spirits. The witch would be a Wisdom based arcane caster whose magic focuses on charms, healing, protection, curses, illusions, transformation, and nature as presented in Green Ronin's Witch's Handbook. No flashy lightning bolts. No fireballs, and no monster summoning. With these three classes, the player can then base their Druid on whichever fits their concept or DM's campaign as Druid's have been presented in all three manners. The bard is a more interesting case. Is it a pure caster that does not fight well? A rogue or jack of all trades? a warrior (e.g., skald)? What power source? Arcane ? Divine ? Primal? Again, so many different sources to draw from. Personally, I don't like the rogue being default. I think there needs to be a way to handle all of these without multiclassing and hoop jumping so people can do their interpretation whether basing it upon the Celtic origin (the initial training for Ovate/Olahm and Druids as well as its own path for those not pursuing the path of Ovate/Olahm), the roguish minstrel, the gallant, the bardic arcane sage, the skald, the divine cantor, the tribal lore keeper. [/QUOTE]
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Where to put Odd Spell-Casters: Bard, Witch, etc?
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