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Where We've Been and Where We Might Be Going (or, What I Think WotC Is Doing)
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<blockquote data-quote="Mercurius" data-source="post: 8418495" data-attributes="member: 59082"><p>This applies more to the pre-5E paradigm. 5E is different, with its emphasis on stories and worlds, of which there are infinite possible variations and diversity.</p><p></p><p></p><p>As with the music industry, there are far more talented game designers out there than any number of product that WotC hopes to produce.</p><p></p><p>Really, I think the pace will be the direct result of WotC closely watching the market, meaning relative to sales. I think they'll add a bit slowly and keep an eye on if there is any waning in sales per book.</p><p></p><p>Let's say they find that they can comfortably publish six books a year and sales for all or most remain great, both initially and in an ongoing manner. Let's say they go for seven, and start noticing a dip in sales per book, but it still remains more profitable to publish seven than six. Then they try eight, and the drop becomes more noticeable, with one or two books seriously lagging behind, and overall ongoing sales dipping. At that point they might dial it back to seven.</p><p></p><p>Meaning, if we continue to buy, they'll continue to publish. And more to the point, it is clear that, over the last few years, they're starting to stretch our capacity and interest in buying. I see no reason why they won't continue to <em>slowly </em>test and expand, and only stop growth when they reach a point when they feel it is no longer more profitable to expand than maintain (or dial back).</p><p></p><p>In other words, WotC will let the market dictate how many books they produce, and will bring in new game designers as necessary. But slowly and carefully.</p><p></p><p></p><p>Exactly. Now imagine 49,999,999 other D&D buyers, and WotC is assessing what they/we want. With their resources and such a large buying group, they can produce both books that appeal to as many folks as possible, and also hone in on sub-groups that really want a particular thing.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8418495, member: 59082"] This applies more to the pre-5E paradigm. 5E is different, with its emphasis on stories and worlds, of which there are infinite possible variations and diversity. As with the music industry, there are far more talented game designers out there than any number of product that WotC hopes to produce. Really, I think the pace will be the direct result of WotC closely watching the market, meaning relative to sales. I think they'll add a bit slowly and keep an eye on if there is any waning in sales per book. Let's say they find that they can comfortably publish six books a year and sales for all or most remain great, both initially and in an ongoing manner. Let's say they go for seven, and start noticing a dip in sales per book, but it still remains more profitable to publish seven than six. Then they try eight, and the drop becomes more noticeable, with one or two books seriously lagging behind, and overall ongoing sales dipping. At that point they might dial it back to seven. Meaning, if we continue to buy, they'll continue to publish. And more to the point, it is clear that, over the last few years, they're starting to stretch our capacity and interest in buying. I see no reason why they won't continue to [I]slowly [/I]test and expand, and only stop growth when they reach a point when they feel it is no longer more profitable to expand than maintain (or dial back). In other words, WotC will let the market dictate how many books they produce, and will bring in new game designers as necessary. But slowly and carefully. Exactly. Now imagine 49,999,999 other D&D buyers, and WotC is assessing what they/we want. With their resources and such a large buying group, they can produce both books that appeal to as many folks as possible, and also hone in on sub-groups that really want a particular thing. [/QUOTE]
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