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Where We've Been and Where We Might Be Going (or, What I Think WotC Is Doing)
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<blockquote data-quote="Lyxen" data-source="post: 8422858" data-attributes="member: 7032025"><p>You presented your perspective in such a biased fashion that it invited a response setting things right. Moreover, there is a reason streaming does not work with geeky complex games like 3.5/PF/4e (see, I'm not targeting 4e specifically here), they are very technical and resolution (in particular of combat) takes hours, way longer than a streaming session. Only hardcore people would ever have followed endless hours of technical combat resolution (and not only of combat, 4e has technical resolution out of combat too), which would have prevented the explosion anyway. Honestly, if it was that easy, PF2 (amongst others) would have exploded at the same time as 5e, but it did not.</p><p></p><p>5e's "genius"(although it is certainly not perfection) is in its streamlining and simplicity, which allows casual games where storytelling again (like before 3e) takes over from geeky/expert games where you need to study rules for hours to play the game and where you are always interrupted by expert ruleslawyers arguing (usually in their favour) that you are making mistakes in technical resolution. 5e's simplicity (and it takes real skill to create something simple, much more than something complex) and handing back the reins fully to the DM (and shutting down experts) allows streaming to work on shows without boring viewers to death.</p><p></p><p>Of course, it requires "better" DMs in the sense that they must maintain the story moving forward to keep the audience interested (and of course it biases the game towards a show rather than a game), but even these "better"(I'm using quotation marks here because although they certainly are better at gaming a show, which does not mean they are the best at running real games amongst friends although Matt for example seemed to be able to do both really well) DMs need real skill and the audience (as usual these days) know what they are looking for, something not technically boring to watch...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8422858, member: 7032025"] You presented your perspective in such a biased fashion that it invited a response setting things right. Moreover, there is a reason streaming does not work with geeky complex games like 3.5/PF/4e (see, I'm not targeting 4e specifically here), they are very technical and resolution (in particular of combat) takes hours, way longer than a streaming session. Only hardcore people would ever have followed endless hours of technical combat resolution (and not only of combat, 4e has technical resolution out of combat too), which would have prevented the explosion anyway. Honestly, if it was that easy, PF2 (amongst others) would have exploded at the same time as 5e, but it did not. 5e's "genius"(although it is certainly not perfection) is in its streamlining and simplicity, which allows casual games where storytelling again (like before 3e) takes over from geeky/expert games where you need to study rules for hours to play the game and where you are always interrupted by expert ruleslawyers arguing (usually in their favour) that you are making mistakes in technical resolution. 5e's simplicity (and it takes real skill to create something simple, much more than something complex) and handing back the reins fully to the DM (and shutting down experts) allows streaming to work on shows without boring viewers to death. Of course, it requires "better" DMs in the sense that they must maintain the story moving forward to keep the audience interested (and of course it biases the game towards a show rather than a game), but even these "better"(I'm using quotation marks here because although they certainly are better at gaming a show, which does not mean they are the best at running real games amongst friends although Matt for example seemed to be able to do both really well) DMs need real skill and the audience (as usual these days) know what they are looking for, something not technically boring to watch... [/QUOTE]
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