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<blockquote data-quote="DEFCON 1" data-source="post: 6870125" data-attributes="member: 7006"><p>I'm fixing the problem with Death House by re-introducing Lysaga Hill as a location, and having it be an old garden shrine with a set of standing stones that match the megaliths at Old Bonegrinder and the menhirs outside of Berez. And this garden will be overseen by a single green hag in old woman form, acting as the groundskeeper of this garden shrine. This shrine will be what all the iconography and the deed in Death House head towards rather than the windmill (thus making the area little bit easier for the PCs to deal with at the level they probably will.</p><p></p><p>Since I'm reintroducing the fanes concept from Expedition to Castle Ravenloft (of which this garden shrine is one), rather than Baba Zelenna (the hag here) trying to summon the demon Chernovog... I'm going to have her (plus some Barovian Witches) trying to summon the archfey Queen of Air & Darkness instead. Then to help tie it all together, I'm having the cult in Death House having been worshipping the QoA&D as well (rather than Strahd). It'll help explain why the evil creature in the basement is a shambling mound, and it'll set up a nice battle between those in Barovia who follow Strahd, and those who follow the archfey. I really liked the "Brook No Rival" secondary Strahd plotline from Expedition and am hoping to incorporate it (especially because I presume one of my players will perhaps pick up the Warlock class with archfey patron if it's made available to them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6870125, member: 7006"] I'm fixing the problem with Death House by re-introducing Lysaga Hill as a location, and having it be an old garden shrine with a set of standing stones that match the megaliths at Old Bonegrinder and the menhirs outside of Berez. And this garden will be overseen by a single green hag in old woman form, acting as the groundskeeper of this garden shrine. This shrine will be what all the iconography and the deed in Death House head towards rather than the windmill (thus making the area little bit easier for the PCs to deal with at the level they probably will. Since I'm reintroducing the fanes concept from Expedition to Castle Ravenloft (of which this garden shrine is one), rather than Baba Zelenna (the hag here) trying to summon the demon Chernovog... I'm going to have her (plus some Barovian Witches) trying to summon the archfey Queen of Air & Darkness instead. Then to help tie it all together, I'm having the cult in Death House having been worshipping the QoA&D as well (rather than Strahd). It'll help explain why the evil creature in the basement is a shambling mound, and it'll set up a nice battle between those in Barovia who follow Strahd, and those who follow the archfey. I really liked the "Brook No Rival" secondary Strahd plotline from Expedition and am hoping to incorporate it (especially because I presume one of my players will perhaps pick up the Warlock class with archfey patron if it's made available to them. [/QUOTE]
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