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where you're going to die in CoS (spoilers)
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<blockquote data-quote="Charles Rampant" data-source="post: 6895660" data-attributes="member: 32659"><p>So I nearly had a TPK last week in <em>Curse</em>. The players had managed to deal with Old Bonegrinder fairly well - albeit I was kind, and had two Green Hags at home, with Morgantha (who I made a Night Hag) only returning in round five of the combat. (Morgantha did escape, using Etherealness, someone whom I'm looking forward to reintroducing at an inconvenient moment later on...) But then the Coffin Maker's Shop. Hoo boy. </p><p></p><p>I was kind of cruel. The players decided to do a five-way-simultaneous staking of the vampire spawn. But they made no attempt to be stealthy, so I had the Spawn erupt from their crates, starting combat with neither side surprised. My players, who are level 4, rolled poorly on initiative - and thus the Vampires went first. Things went... <em>poorly</em>. The party basically did 0 damage, as they each individually attacked their own seperate opponents, and all the damage was healed at the start of the Vampire's turns. The Mastermind Rogue fled on turn one, after being Clawed for mucho health, and spent the rest of the fight trying to set the building on fire, while shouting helpful encouragement through the walls. </p><p></p><p>They ended up fleeing, with the party's Witchhunter turning to ashes behind them, having retrieved the bones but killed no Vampires at all. In our last session, I established that Rictavio had hunted down two of the Vampires, a fact that he revealed along with his identity. This leaves four spawn in the wind, which I'm not sure what to do with. Transpose into the castle? The Feast event won't happen, with the bones returned. Perhaps have them stalk the players to Krezk?</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6895660, member: 32659"] So I nearly had a TPK last week in [i]Curse[/i]. The players had managed to deal with Old Bonegrinder fairly well - albeit I was kind, and had two Green Hags at home, with Morgantha (who I made a Night Hag) only returning in round five of the combat. (Morgantha did escape, using Etherealness, someone whom I'm looking forward to reintroducing at an inconvenient moment later on...) But then the Coffin Maker's Shop. Hoo boy. I was kind of cruel. The players decided to do a five-way-simultaneous staking of the vampire spawn. But they made no attempt to be stealthy, so I had the Spawn erupt from their crates, starting combat with neither side surprised. My players, who are level 4, rolled poorly on initiative - and thus the Vampires went first. Things went... [i]poorly[/i]. The party basically did 0 damage, as they each individually attacked their own seperate opponents, and all the damage was healed at the start of the Vampire's turns. The Mastermind Rogue fled on turn one, after being Clawed for mucho health, and spent the rest of the fight trying to set the building on fire, while shouting helpful encouragement through the walls. They ended up fleeing, with the party's Witchhunter turning to ashes behind them, having retrieved the bones but killed no Vampires at all. In our last session, I established that Rictavio had hunted down two of the Vampires, a fact that he revealed along with his identity. This leaves four spawn in the wind, which I'm not sure what to do with. Transpose into the castle? The Feast event won't happen, with the bones returned. Perhaps have them stalk the players to Krezk? [/QUOTE]
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